Editing Dominion

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:
 
{{for|Dor}}
 
{{for|Dor}}
   
When Odium Splintered Dominion and Devotion, he trapped their power in the [[Cognitive Realm]] to prevent them from gaining another Vessel. Since, unlike in the [[Spiritual Realm]], location exists in the Cognitive Realm, the power of the two Shards is trapped together as a giant, polarized storm of [[Investiture]] known as the [[Dor]], which makes [[worldhopping]] to Sel very dangerous.{{wob ref|2546}}{{au ref|Sel}}
+
When Odium Splintered Devotion and Dominion, he locked their power in the [[Cognitive Realm]] to prevent them from gaining another Vessel. The power of the two Shards is thus trapped together as a giant, polarized storm of [[Investiture]], known as the [[Dor]], which makes the Cognitive Realm around Sel very dangerous.{{wob ref|2546}}{{au ref|Sel}} This has a profound effect on the magic systems of Sel.
   
The existence of Dor has a profound effect on Sel, as rather than a single, planet-wide magic system, the planet has numerous ones, each making its home in a particular region, all influenced in some way by both Shards.{{wob ref|9830}} An underlying similarity between all of them seems to be reliance on shape -- all forms of accessing the Dor are dependent on the user creating a specific shape, often based on the features of the land associated with a particular magic.{{book ref|Elantris|49}}{{tes ref|30}}
+
Since the powers are trapped together, all magic systems are influenced in some way by both Shards.{{wob ref|9830}} Perhaps more importantly, because location exists in the Cognitive Realm, magic is tied to the user's physical location.{{wob ref|1625}}{{au ref|Sel}} In order to access a magic system, it also appears one must be from the land associated with that magic system.{{wob ref|2173}} All the magic systems of Sel share reliance on shape; specific shapes, based on the homelands of the magic systems, are used to access the Dor and thus perform magical effects.{{book ref|Elantris|49}}{{tes ref|30}}
   
  +
Magic systems fuelled by the Dor include [[AonDor]] (from [[Arelon]]), [[ChayShan]] (from [[JinDo]]), [[Dakhor]] (from [[Fjordell]]), [[Forgery]] (from [[MaiPon]]) and [[Bloodsealing]] (from [[Dzhamar]]). The power of them grows weaker the further one is from the "home ground" of the magic system.{{book ref|Elantris|62}} However, they still have considerable range -- for example, Forgery and Bloodsealing are usable throughout the entire [[Rose Empire]] rather than only in their home regions.{{tes ref|30}}
This tie between the location and magic also means that the user's physical position in relation to the system's home region influences the strength of the magic, and moving further away from its origin point will diminish its effects.{{wob ref|1625}}{{au ref|Sel}}{{book ref|Elantris|62}} Furthermore, in order to access a magic system, it appears one must be from the land associated with it.{{wob ref|2173}}
 
 
Magic systems using the Dor include:
 
* '''[[AonDor]]''' - the magic of [[Arelon]] and surrounding area; the ability to draw symbols called [[Aon]]s in the air to produce a variety of magical effects. Aons can only be drawn by [[Elantrian]]s, people raised to power and immortality through the city of [[Elantris (city)|Elantris]].
 
* '''[[ChayShan]]''' - the magic of [[JinDo]]; through taking specific stances and forming specific motions with one's own body, the user can access Dor for increased strength, awareness, and possibly other effects.
 
* '''[[Dakhor]]''' - the magic of [[Fjordell]]; through chants, the bones of a Dakhor monk are induced to change shape, which grants them abilities such as increased strength, bodily transformation, and even teleportation.
 
* '''[[Forgery]]''' - magic usable in the [[Rose Empire]], originating from [[MaiPon]]; accesses Dor through creation of [[soulstamp]]s, which contain a specific shape that is then imparted onto an object, rewriting its [[Spiritual Realm|Spiritual]] aspect to change its history and, through this, present behavior and appearance.
 
* '''[[Bloodsealing]]''' - another Rose Empire magic, originating in [[Dzhamar]]; using human blood, Bloodsealers can create wards and animate skeletons of the dead.
 
   
 
=== Skaze ===
 
=== Skaze ===

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)