Editing Investiture

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== Accessing Investiture ==
 
== Accessing Investiture ==
Many methods of accessing Shardic power have been observed throughout the [[cosmere]], but all share certain cardinal similarities; an established Connection or ability to create a Connection to a source of power and a way of directing that power. Methods of accessing Investiture can be broadly divided into two types: physical and mechanical; the source of the Investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
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Many methods of accessing Shardic power have been observed throughout the cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to a source of power and a way of directing that power. Methods of accessing Investiture can be broadly divided into two types: physical and mechanical; the source of the Investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
   
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; [[Elantrian]]s are more closely attuned to the [[Spiritual Realm]] (incidentally, this is why [[Hemalurgy]] gets more from them),{{wob ref|6218}} [[Allomancer]]s in [[Classical Scadrial]] and the [[Final Empire]] had to [[Snap]] to access power,{{wob ref|5182}} and [[Surgebinder]]s "plug" [[spren]] into themselves.{{wob ref|5469}}{{book ref|sa2|68}} Once a conduit has been established, a key, such as an Aon, metal, or Command, is used to tell it how to act.
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Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them),{{wob ref|6218}} Allomancers, in Classical Scadrial, had to Snap to access power,{{wob ref|5182}} and Surgebinders "plug" spren into themselves.{{wob ref|5469}}{{book ref|sa2|68}} Once a conduit has been established, a key, such as an Aon, metal, or Command, is used to tell it how to act.
   
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers [[Vin]]'s Allomancy with the [[Mist]]s; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of [[highstorm]]s, and direct it through their bond with their spren, similarly to [[fabrial]]s.
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While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's Allomancy with the Mists; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of highstorms, and direct it through their bond with their spren, similarly to [[fabrial]]s.
   
 
=== Invested Arts ===
 
=== Invested Arts ===

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