Difference between revisions of "Mastrell's Path"

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'''Mastrell's Path''' is a sacred location in the deserts of Dayside on [[Taldain]].
 
   
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The '''Mastrell's Path''' is the name of a test used by the [[sand masters]] of [[Taldain]]. The law does not restrict who may take the test, although it is meant only for those who have already achieved the highest rank of Mastrell. The test is not mandatory and many Mastrells choose not to take it. The Path was created by the very most powerful and egotistical sand masters as a way of showcasing their superiority, and is therefore extraordinarily challenging.{{book ref|ws1|1}}
It is used by the [[sand mastery|sand masters]] as a final test before becoming a Mastrell.
 
   
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The Path consists of five spheres hidden around the [[Kerla]]. The challenger is not allowed to take any water and must find as many spheres as he can within a Dayside hour, or 100 minutes. The challenge is monitored by a group of Mastrells; he may request help at any time, but if he does, his run is automatically terminated.{{book ref|ws1|1}} There is no "pass" or "fail", as one's performance is judged by how many spheres he is able to obtain within the time limit.{{book ref|ws1|2}}
It is home to a monster which detects movements in the sand.
 
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Central to the Path is a massive deep [[sandling]], normally only found in the deep sands. This sandling is even more rare because it is Terken, or immune to the powers of sand mastery. For unknown reasons, the sandling has been isolated away from the deep sands; the Mastrells have fed the creature for centuries and used it as the final guardian for the fifth sphere of those seeking to challenge the Mastrell's Path.
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The Mastrell's Path was destroyed forever by [[Kenton]], who killed the deep sandling.
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
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{{White Sand}}
 
{{White Sand}}

Revision as of 19:54, 6 July 2016

Mastrell's Path
World Taldain
This page or section contains spoilers for White Sand!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.

The Mastrell's Path is the name of a test used by the sand masters of Taldain. The law does not restrict who may take the test, although it is meant only for those who have already achieved the highest rank of Mastrell. The test is not mandatory and many Mastrells choose not to take it. The Path was created by the very most powerful and egotistical sand masters as a way of showcasing their superiority, and is therefore extraordinarily challenging.[1]

The Path consists of five spheres hidden around the Kerla. The challenger is not allowed to take any water and must find as many spheres as he can within a Dayside hour, or 100 minutes. The challenge is monitored by a group of Mastrells; he may request help at any time, but if he does, his run is automatically terminated.[1] There is no "pass" or "fail", as one's performance is judged by how many spheres he is able to obtain within the time limit.[2]

Central to the Path is a massive deep sandling, normally only found in the deep sands. This sandling is even more rare because it is Terken, or immune to the powers of sand mastery. For unknown reasons, the sandling has been isolated away from the deep sands; the Mastrells have fed the creature for centuries and used it as the final guardian for the fifth sphere of those seeking to challenge the Mastrell's Path.

The Mastrell's Path was destroyed forever by Kenton, who killed the deep sandling.

Notes

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