Difference between revisions of "Steel Inquisitor"

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m (→‎Powers: Kelsier can see that way without burning anything so the Inquisitors might be the same)
All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. The number of spikes varied; Marsh had eleven pre-Collapse, and after the Collapse an Inquisitor at Vetitan had a new one. After Ruin took control of them, Marsh was given 10 more spikes, making him the most powerful Inquisitor.{{book ref|mb3|13}}
 
* Steel spikes: Inquisitors had five steel spikes. They had one spike in their back between their shoulder blades, which sealed together all the other spikes. Then they had one spike in each eye and two between the ribs, to give them the four Allomantic Physical Powers (iron, steel, tin, and pewter).{{book ref|mb3|5}} With the spike through their eyes, Inquisitors weren't able to see normally, but they could see via the blue lines that appeared when they burned iron or steel; in fact, it is possible that they didn't need to burn anything to see the lines.
* Bronze spikes: Inquisitors had four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze).{{book ref|mb3|5}} The Ministry often made Inquisitors from people who already had the power to reveal Allomancy by burning bronze (either [[Allomancer#Mistborn|Mistborn]] or [[Seeker]]s), so that the spike would enhance that power beyond the normal amount, and allow them to pierce copperclouds.{{epigraph ref|mb3|45}}
* Atium spike: Most Inquisitors were able to see into other people's futures by burning atium.{{book ref|mb1|34}} This would've been gained by an atium spike. It was located in their chest.{{book ref|mb1|Epilogue}} Not all Inquisitors had this spike.