Difference between revisions of "Beyond"

20 bytes removed ,  1 year ago
Don't recall that in SA3-118, probably was just about SA4-117.
(added the unnamed skaa woman we see go to the Beyond.)
(Don't recall that in SA3-118, probably was just about SA4-117.)
When a person dies, their mind is transported to the [[Cognitive Realm]],{{msh ref|1|1}} though they are not always visible to other people in the Cognitive Realm.{{wob ref|11427}} This includes near-sapient lifeforms like [[Ryshadium]]; less sapient lifeforms may also experience this process, though they would transition very quickly and that question is a matter of debate among philosophers.{{wob ref|8313}} For most people, this time in the Cognitive Realm is nothing more than an "in between" step, as their mind is soon pulled into the Beyond.{{msh ref|1|1}} When they go to the Beyond, they appear to stretch toward an unseen, distant point that defies geometry and has also been described as "nothingness" and "eternity."{{msh ref|6|8}}{{msh ref|1|2}}{{msh ref|6|2}} People on [[Scadrial]] appear to turn into white mist as they stretch.{{msh ref|1|1}} Once someone transitions to the Beyond, their [[Investiture]] returns to the [[Shard]]s and the cosmere at large.{{wob ref|8658}}{{book ref|mb6|28}} The pull of the Beyond is part of why shadows point the wrong way in the Cognitive Realm.{{wob ref|2657}}
 
Before someone moves on to the Beyond, their Cognitive aspect can be returned to their physical body with the proper [[Investiture]], both by use of an Invested Art{{book ref|mb6|28}}{{wob ref|5888}}{{book ref|sa2|88}}{{book ref|sa2.5|8}} or by the act of a [[Shard]].{{wob ref|143}}{{book ref|sa3|38}} It is also possible to escape the pull of the Beyond by entering a [[perpendicularity]] and becoming a [[Cognitive Shadow]],{{msh ref|1|1}}{{wob ref|5784}}{{wob ref|8324}} though this method does not restore a person's ties to the Physical Realm.{{msh ref|2|1}} A Shard can also similarly Invest a Cognitive Shadow to keep it from the Beyond without returning it to the Physical Realm.{{wob ref|15834}} Being killed by an unsheathed [[Nightblood]]{{wob ref|10440}} or [[anti-Investiture]]{{book ref|sa4|97}}{{wob ref|14623}} or consumed by [[Yelig-nar]]{{wob ref|15139}} prevents a person's mind from being preserved, though not from reaching the Beyond.{{wob ref|15898}} If a person was saved from the Beyond by the direct act of a Shard, the Shard may later choose to withdraw their Investiture, sending the person to the Beyond.{{book ref|sa3|118}}{{book ref|sa4|117}} If someone uses [[Forgery]] to make themself die, they will not come back from the Beyond when the seal breaks,{{wob ref|1601}} and it seems unlikely that there is any way for someone to return from the Beyond.
 
[[Allomancy|Allomancers]], [[Feruchemy|Feruchemists]], and people who had a [[Hemalurgy|Hemalurgic]] spike in life can remain in the Cognitive Realm longer before being pulled to the Beyond,{{msh ref|1|1}}{{wob ref|8313}}{{book ref|mb7|74}} while those who were the victim of a Hemalurgic spiking and less sapient lifeforms cannot remain as long.{{wob ref|8313}}{{wob ref|1528}} [[Sliver]]s can resist the pull of the Beyond indefinitely, though they can still choose to go and still feel the pull of the Beyond when seriously wounded.{{msh ref|6|8}}{{wob ref|3841}} From this, it is possible to infer that the amount of Investiture a person has or had in life determines the length of time for which they can resist the pull of the Beyond.{{msh ref|1|1}}{{book ref|mb7|74}}
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