Difference between revisions of "Chalkling"

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==Lines of Making==
 
==Lines of Making==
[[Rithmatist]]s are able to create chalklings by drawing Lines of Making.{{book ref|rith|23}} More detailed and beautiful chalklings are stronger than more simplistic ones. The reason for this is unknown.{{book ref|rith|9}} The shape of a chalkling has a significant amount of influence on its abilities. A knight, for example, is strongest when attached to a bindpoint whereas a creature with long teeth and claws is better at attacking. Likewise an amphorus blob can take a number of hits from Lines of Vigor but moves slowly whereas a creature with many legs can move quickly but isn't as strong when attacking.{{ref|name=chalklingtypes|Types of Chalklings Illustration}}
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[[Rithmatist]]s are able to create chalklings by drawing Lines of Making.{{book ref|rith|23}} More detailed and beautiful chalklings are stronger than more simplistic ones. The reason for this is unknown.{{book ref|rith|9}} The shape of a chalkling has a significant amount of influence on its abilities. A knight, for example, is strongest when attached to a bindpoint whereas a creature with long teeth and claws is better at attacking. Likewise an amphorus blob can take a number of hits from Lines of Vigor but moves slowly whereas a creature with many legs can move quickly but isn't as strong when attacking.{{ref|name=chalklingtypes}}
   
 
===Glyphs===
 
===Glyphs===
There is a wide variety of glyphs that are used to "program" chalklings. The sequence of glyphs tells the chalkling what to do, in what order to do it, and how long to do it. They are written beside the chalkling they are to instruct and disappear when the chalkling begins to follow them. Many glyphs have a variety of forms but some do have a standardized shape. A number written beneath a glyph determines how many heartbeats that glyph should remain in effect.{{ref|name=instructingchalklings|Instructing Chalklings Illustration}}
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There is a wide variety of glyphs that are used to "program" chalklings. The sequence of glyphs tells the chalkling what to do, in what order to do it, and how long to do it. They are written beside the chalkling they are to instruct and disappear when the chalkling begins to follow them. Many glyphs have a variety of forms but some do have a standardized shape. A number written beneath a glyph determines how many heartbeats that glyph should remain in effect.{{ref|name=instructingchalklings}}
 
;Go: An arrow pointing in the direction to be traveled.
 
;Go: An arrow pointing in the direction to be traveled.
 
;Attack: An "X" shape.
 
;Attack: An "X" shape.
 
;Wait: A horizontal line perpendicular to the direction of travel.
 
;Wait: A horizontal line perpendicular to the direction of travel.
 
;Turn: An acute angle with an arrow pointing in the direction of the turn.{{ref|name=instructingchalklings}}
 
;Turn: An acute angle with an arrow pointing in the direction of the turn.{{ref|name=instructingchalklings}}
;Defend: A diamond shape, it instructs bound chalklings to patrol the area around the bindpoint they are tethered to and attack any chalkling not bound to the same circle as it.{{ref|name=bindingchalklings|Binding Chalklings Illustration}}
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;Defend: A diamond shape, it instructs bound chalklings to patrol the area around the bindpoint they are tethered to and attack any chalkling not bound to the same circle as it.{{ref|name=bindingchalklings}}
 
;Glyph of Rending: Allows a chalkling to interact with objects not made of chalk.{{book ref|rith|8}}
 
;Glyph of Rending: Allows a chalkling to interact with objects not made of chalk.{{book ref|rith|8}}
 
[[File:Rithmatist Instructions.svg|500px]]
 
[[File:Rithmatist Instructions.svg|500px]]
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==Notes==
 
==Notes==
{{columns|<references/>}}
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{{columns|<references>
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{{file ref|name=chalklingtypes||Types of Chalklings Illustration}}
  +
{{file ref|name=instructingchalklings|Rithmatist Instructions.svg|Instructing Chalklings Illustration}}
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{{file ref|name=bindingchalklings||Binding Chalklings Illustration}}
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</references>}}
 
{{good}}
 
{{good}}
 
{{Rithmatist}}
 
{{Rithmatist}}

Revision as of 20:39, 29 August 2014

Template:Magical Entities A chalkling is two-dimensional being made of chalk.[1]

Lines of Making

Rithmatists are able to create chalklings by drawing Lines of Making.[2] More detailed and beautiful chalklings are stronger than more simplistic ones. The reason for this is unknown.[3] The shape of a chalkling has a significant amount of influence on its abilities. A knight, for example, is strongest when attached to a bindpoint whereas a creature with long teeth and claws is better at attacking. Likewise an amphorus blob can take a number of hits from Lines of Vigor but moves slowly whereas a creature with many legs can move quickly but isn't as strong when attacking.[4]

Glyphs

There is a wide variety of glyphs that are used to "program" chalklings. The sequence of glyphs tells the chalkling what to do, in what order to do it, and how long to do it. They are written beside the chalkling they are to instruct and disappear when the chalkling begins to follow them. Many glyphs have a variety of forms but some do have a standardized shape. A number written beneath a glyph determines how many heartbeats that glyph should remain in effect.[5]

Go
An arrow pointing in the direction to be traveled.
Attack
An "X" shape.
Wait
A horizontal line perpendicular to the direction of travel.
Turn
An acute angle with an arrow pointing in the direction of the turn.[5]
Defend
A diamond shape, it instructs bound chalklings to patrol the area around the bindpoint they are tethered to and attack any chalkling not bound to the same circle as it.[6]
Glyph of Rending
Allows a chalkling to interact with objects not made of chalk.[7]

Rithmatist Instructions.svg

Wild Chalklings

The origin of the wild chalklings is currently unknown.[8] The first interaction between wild chalklings and European settlers is a subject of some debate as well.[9]

When wild chalklings come across a human they will attack him or her aggressively leaving only a mangled corpse behind.[10]

As of the events of The Rithmatist wild chalklings are confined to the Tower of Nebrask.[11] The wild chalklings in the Tower of Nebrask are led by creatures known as Forgotten.[12]

Acid is used to combat chalklings as it is able to dissolve them more swiftly and completely than water[13]

Notes

  1. Broken reference - Book shorthand incorrect: rith
  2. Broken reference - Book shorthand incorrect: rith
  3. Broken reference - Book shorthand incorrect: rith
  4. Broken reference - File parameter left empty: Types of Chalklings Illustration
  5. a b Instructing Chalklings Illustration
  6. Broken reference - File parameter left empty: Binding Chalklings Illustration
  7. Broken reference - Book shorthand incorrect: rith
  8. Broken reference - Book shorthand incorrect: rith
  9. Broken reference - Book shorthand incorrect: rith
  10. Broken reference - Book shorthand incorrect: rith
  11. Broken reference - Book shorthand incorrect: rith
  12. Broken reference - Book shorthand incorrect: rith
  13. Broken reference - Book shorthand incorrect: rith

Template:Good