Difference between revisions of "Dawnshard"

250 bytes removed ,  1 year ago
Shuffling some information around and some minor condensing - the wob from Peter about distinct abilities is really interesting and would be good to have in the opening paragraph. We do also know a bit about the abilities shared amongst by Dawnshards so I also slotted this info into Mechanics to link up with the Heightening-esque powers that Rysn gets in Dawnshard.
(Shuffling some information around and some minor condensing - the wob from Peter about distinct abilities is really interesting and would be good to have in the opening paragraph. We do also know a bit about the abilities shared amongst by Dawnshards so I also slotted this info into Mechanics to link up with the Heightening-esque powers that Rysn gets in Dawnshard.)
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The '''Dawnshards''' are the four primal [[Command]]s that [[Adonalsium]] used to create all things,.{{book ref|dawnshard|19}} whichEach canDawnshard superchargegrants theseparate abilities,{{wob ref|15961}} as well as powers ofaccessible anyonevia usingany anDawnshard,{{wob ref|14328}} and can supercharge Invested ArtArts,{{wob ref|14347}} allowing for acts of magic that transcend what is normally possible, such as destroying an entire planet.{{book ref|sa3|113}} They are Commands of immense power, and at least one has been secreted away to prevent unknown groups from ending the lives of billions.{{book ref|dawnshard|18}} They have been heavily involved in the history of Roshar, but the knowledge of the true nature of the Dawnshards is very esoteric,{{book ref|dawnshard|19}} so they are considered to be unspecified mythological objects by most people by the time of Era of Solitude on [[Roshar]].{{book ref|sa1|29}}
 
They have been heavily involved in the history of Roshar, but the knowledge of the true nature of the Dawnshards is very esoteric,{{book ref|dawnshard|19}} so they are considered to be unspecified mythological objects by most people by the time of Era of Solitude on [[Roshar]].{{book ref|sa1|29}}
 
== Nature and Mechanics ==
At their core, Dawnshards are nothing more than Commands of enormous power,{{book ref|dawnshard|19}} but on their own they seem to be nearly useless.{{wob ref|14333}} As all applications of Investiture require a Command and Intent, these Dawnshards cannot be used without a person that has access to Investiture trying to carry out some task.{{book ref|dawnshard|19}} The mechanics here are unclear, but as Commands made by someone with the understanding of a deity, Dawnshards allow a person to make use of the most powerful forms of magic. It is unclear what if any influence the specific Command of each Dawnshard has on what may be accomplished using that Command. In a person with no access to Investiture or an inanimate object, the Dawnshard's most dangerous powers are rendered useless and they are unable to truly present a threat to the lives of anyone.{{wob ref|14333}}{{book ref|dawnshard|19}}
 
That being said, Dawnshards do confer a certain amount of Investiture on the person that holds them.{{wob ref|14328}} TheEach InvestitureDawnshard ofgrants eachboth Dawnsharddistinct grantsabilities{{wob ref|15961}} and shared Heightening-like abilitiesattributes,{{wob ref|14339}} allowingsuch aas personan toincreased seedepth colorsin andcolor hear soundsand moresound vividly than beforeperception.{{book ref|dawnshard|epilogue}} ThisThese isHeightening-like aneffects effectcan be achieved using any Dawnshard and are granted bybecause they are largegreat amountsconcentrations of Investiture, and not becausefrom ofhaving any specific connection to Endowment.{{wob ref|14328}} In the same way Savants are changed by power over time, the person that is a Dawnshard is also increasingly changed by its power,{{wob ref|14346}} although it is not certain if these changes depend on which Dawnshard is possessed.
 
Dawnshards are able to protect themselves and their users from certain dangers, such as [[Hemalurgy]].{{wob ref|15937}}
 
It is uncertain whether the specific Commands of Dawnshards have any bearing over the Intents of the Shards that they created,{{wob ref|14322}} or how they were may have been changed by the [[Shattering]].{{wob ref|10439}}
 
== Mythology ==
|And so, the Dawnshards. The four primal Commands that created all things. And then eventually, they were used to undo Adonalsium itself. . . .
|Nikliasorm{{book ref|dawnshard|19}}}}
The Dawnshards seem to have come into existence withpre-dated the cosmere itself, as they were the Commands that Adonalsium used to start all of creation.Shattering{{book ref|dawnshard|19}}{{wob ref|15933}} It is unknown whether they took the same form before the [[Shattering]], but theyand were used as part of a weapon that split Adonalsium into the sixteen pieces which would become the Shards.{{wob ref|10439}} ItHoid ishimself uncertainwas whetheronce thea specificDawnshard Commandsat ofsome Dawnshardspoint havein anythe bearingdistant overpast,{{wob theref|14300}} Intentsthough it is unclear which of the Shardsfour thatDawnshards theyhe createdheld.{{wob ref|1432214592}} AtIt someis pointuncertain Hoidwhen he became an unknowna Dawnshard, whichbut his time holding it changed himhis permanently[[spiritweb]] in a similar manner to [[Savant|Savantism]]. These changes meant that long-term Hoid found himself unable to inflict harm on himself or any others, althoughas hewell stoppedas beingunable ato Dawnshardeat any sort of eventuallymeat. His Dawnshard is in some way connected to the [[First Gem]],{{wob ref|1430014355}} his eponymous topaz.
 
Humans in the [[Rosharan system]] used the Dawnshards to destroy their former homeworld of [[Ashyn]], before fleeing to Roshar for survival.{{book ref|sa3|113}}{{wob ref|8243}} It is uncertain how they managed to obtain the Dawnshards or who is responsible for this action, but they were utilized in conjunction with some type of Surgebinding to use powerful versions of the ordinary Surges.{{wob ref|14434}} It is unknown which Dawnshards were present on Ashyn or what happened to them following the fall of the planet.
 
=== Roshar's shadowdaysShadowdays ===
{{quote
|I wish I could do more. You might be able to get him to choose a champion. He is bound by some rules. All of us are. A champion could work well for you, but it is not certain. And... without the Dawnshards... Well, I have done what I can. It is a terrible, terrible thing to leave you alone.
 
=== Other Dawnshards ===
There are three other Dawnshards in existence that are essentially unknown, but at least one of the four Dawnshards is different from all of the rest.{{wob ref|4824}} It is unclear what this difference is though, and whether it refers to Rysn's Dawnshard or a separate Dawnshard. Each Dawnshard grants separate abilities, but it is unclear if they also all grant some common abilities.{{wob ref|15961}}
 
Hoid himself was once a Dawnshard at some point in the distant past,{{wob ref|14300}} though it is unclear which of the four Dawnshards he held.{{wob ref|14592}} It is uncertain when he became a Dawnshard, but his time holding it changed his [[spiritweb]] in a similar manner to [[Savant|Savantism]]. These changes meant that long-term Hoid found himself unable to inflict harm on himself or any others, as well as unable to eat any sort of meat. His Dawnshard is in some way connected to the [[First Gem]],{{wob ref|14355}} his eponymous topaz.
 
At least one current Dawnshard, other than Rysn's, has appeared.{{wob ref|15719}}
 
== Notes ==
Editors, Keepers, Synod
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