Difference between revisions of "Dawnshard"

4,175 bytes added ,  7 months ago
Sunlit Man Dawnshard initial update
(Sunlit Man Dawnshard initial update)
|universe=[[Cosmere]]
|books=[[The Stormlight Archive]]
}}{{spoilers|tsm}}
}}
{{for|pre=This page is about the magical items|Dawnshard (novella)|the [[Rysn]] novella}}
{{quote
}}
 
The '''Dawnshards''' are the four primal [[Command]]s that [[Adonalsium]] used to create all things.{{book ref|dawnshard|19}} Each Dawnshard grants separate abilities,{{wob ref|15961}} as well as powers accessible via any Dawnshard,{{wob ref|14328}} and can supercharge Invested Arts,{{wob ref|14347}} allowing for acts of magic that transcend what is normally possible.{{book ref|sa3|113}} They are Commands of immense power, and at least one has been secreted away to prevent unknown groups from ending the lives of billions.{{book ref|dawnshard|18}} The knowledge of Dawnshards is somewhat esoteric, most who know of them either seek them as weapons, or flee as far as they can from the Dawnshards.{{book ref|tsm|45}}
 
They have been heavily involved in the history of Roshar, but the knowledge of the true nature of the Dawnshards is very esoteric,{{book ref|dawnshard|19}} so they are considered to be unspecified mythological objects by most people by the time of Era of Solitude on [[Roshar]].{{book ref|sa1|29}}
At their core, Dawnshards are nothing more than Commands of enormous power,{{book ref|dawnshard|19}} but on their own they seem to be nearly useless.{{wob ref|14333}} As all applications of Investiture require a Command and Intent, these Dawnshards cannot be used without a person that has access to Investiture trying to carry out some task.{{book ref|dawnshard|19}} The mechanics here are unclear, but as Commands made by someone with the understanding of a deity, Dawnshards allow a person to make use of the most powerful forms of magic. It is unclear what if any influence the specific Command of each Dawnshard has on what may be accomplished using that Command. In a person with no access to Investiture or an inanimate object, the Dawnshard's most dangerous powers are rendered useless and they are unable to truly present a threat to the lives of anyone.{{wob ref|14333}}{{book ref|dawnshard|19}}
 
That being said, Dawnshards do confer a certain amount of Investiture on the person that holds them.{{wob ref|14328}} Each Dawnshard grants both distinct abilities{{wob ref|15961}} and shared [[Heightening|Heightening-like]] attributes,{{wob ref|14339}} such as an increased depth in color and sound perception.{{book ref|dawnshard|epilogue}} These Heightening-like effects can be achieved using any Dawnshard and are granted because they are great concentrations of Investiture, and not from having any specific connection to [[Endowment]].{{wob ref|14328}} In the same way Savants are changed by power over time, the person that is a Dawnshard is also increasingly changed by its power,{{wob ref|14346}} although it is not certain if these changes depend on which Dawnshard is possessed. There is a Connection between the previous holders of a Dawnshard and the current holder.{{book ref|tsm|21}} This Connection means that a person who previously held a Dawnshard can be killed, and a spike can be fashioned from their soul to find the person they gave the Dawnshard to, creating a chain of Connection to the Dawnshard's current bearer and allowing them to be tracked.{{book ref|tsm|10}}{{book ref|tsm|28}}
 
Dawnshards are able and willing to protect themselves and their users from certain dangers, such as [[Hemalurgy]].{{wob ref|15937}}{{book ref|tsm|20}}
 
It is uncertain whether the specific Commands of Dawnshards have any bearing over the Intents of the Shards that they created,{{wob ref|14322}} or how they may have been changed by the [[Shattering]].{{wob ref|10439}}
|And so, the Dawnshards. The four primal Commands that created all things. And then eventually, they were used to undo Adonalsium itself. . . .
|Nikliasorm{{book ref|dawnshard|19}}}}
The Dawnshards pre-dated the Shattering{{book ref|dawnshard|19}}{{wob ref|15933}} and were used as part of a weapon that split Adonalsium into the sixteen Shards.{{book ref|tsm|21}} Following the Shattering something happened so as to make the Dawnshards lose their original form.{{wob ref|10439}} Hoid himself was once a Dawnshard at some point in the distant past,{{wob ref|14300}} thoughholding itthe isDawnshard uncleardiametrically whichopposed ofto theharm fourand Dawnshards he heldviolence.{{book ref|tsm|21}}{{wob ref|14592}} It is uncertain when he became a Dawnshard, but his time holding it changed his [[spiritweb]] in a similar manner to [[Savant|Savantism]]. These changes meant that long-term Hoid found himself unable to inflict harm on himself or any others, as well as unable to eat any sort of meat. His Dawnshard is in some way connected to the [[First Gem]],{{wob ref|14355}} his eponymous topaz.
 
Humans in the [[Rosharan system]] used the Dawnshards to destroy their former homeworld of [[Ashyn]], before fleeing to Roshar for survival.{{book ref|sa3|113}}{{wob ref|8243}} It is uncertain how they managed to obtain the Dawnshards or who is responsible for this action, but they were utilized in conjunction with some type of Surgebinding to use powerful versions of the ordinary Surges.{{wob ref|14434}} It is unknown which Dawnshards were present on Ashyn or what happened to them following the fall of the planet.
 
All these deceptive measures failed to extinguish the interest of humans and other treasure seekers.{{book ref|dawnshard|18}} Eventually, during the [[True Desolation]], the ''[[Wandersail (1174 ship)|Wandersail]]'' came out on an expedition, led by Rysn along with her larkin Chiri-Chiri, descendent of the ancient lanceryn. During an attack from the Sleepless, Rysn and her companion [[Cord]] were led by [[mandras]] into the mouth of the cavern containing the Dawnshard.{{book ref|dawnshard|16}} Rysn was drawn to the mural, entranced by the beauty and the heat she could feel from the mural, as well as odd thoughts that were not her own. After accepting it, the Dawnshard entered Rysn and she became the new Dawnshard, despite the Sleepless's wishes.{{book ref|dawnshard|19}} Rysn negotiated with the Sleepless, who wished to preserve life{{book ref|dawnshard|18}} and felt that Rysn had been led by Chiri-Chiri to the Dawnshard.{{book ref|dawnshard|19}} Ultimately they allowed her to keep it, as it would be safe and inconspicuous inside the mind of a random mortal.{{book ref|dawnshard|19}} Now, the Dawnshard Rysn is constantly watched and guarded by various Sleepless as well as Chiri-Chiri.{{book ref|dawnshard|epilogue}}
 
=== Sigzil ===
{{quote|The Dawnshard was a weapon too valuable to sell. If you knew about it, you either hunted it yourself—or you ran far, far away.
|Sigzil's thoughts on the Dawnshard{{book ref|tsm|45}}}}
 
At some point, the [[Radiant]] [[Sigzil]] was asked to pick up a Dawnshard by Hoid.{{book ref|tsm|20}} This Dawnshard was the one Hoid carried, that is diametrically opposed to the concept of harm. {{book ref|tsm|21}}This Dawnshard had a similar effect to Sigzil as it had on Hoid, preventing him from aging and granting him the ability to Skip. It also gave him the restrictions he would come to call his Torment, a progressively more restrictive inability to intentionally cause injury to another. Sigzil only held it briefly,{{cite}} but sometime during this period, Sigzil was threatened, and the Dawnshard fed upon the Investiture that made up his spren [[Auxiliary]], injuring the highspren and leaving only its personality behind.{{book ref|tsm|20}}
 
After giving up the Dawnshard (potentially to Hoid once again{{book ref|tsm|10}}) Sigzil believed he would be of no interest to those hunting the Dawnshard.{{book ref|tsm|28}} When he was approached by the Night Brigade, he believed he would be let go if he explained the situation to them. They instead intended to kill him and use his soul to hunt the Dawnshard themselves. Sigzil instead chose to flee using his ability to Skip, keeping the Night Brigade off the trail of the Dawnshard for as long as he can stay ahead of them.
 
== Known Dawnshards ==
 
As with all Dawnshards, the Dawnshard that became Rysn defies description with mortal words. The Command represents the will and knowledge of a deity demanding that something change, adapt, or become something new.{{book ref|dawnshard|19}} This Dawnshard was long housed in a special mural{{wob ref|14315}} of some sort, before moving to Rysn.{{book ref|dawnshard|16}} It seems to not merely be change but some sort of positive change, and when it is absorbed by someone they are in some way '''Remade'''.{{book ref|dawnshard|19}} It is unknown if this particular Dawnshard was involved in the destruction of Ashyn, but it seems highly plausible. It is uncertain who has borne this Dawnshard over the course of its history, but it is impotent while being carried by Rysn.{{book ref|dawnshard|19}} At some point in the past, the Dawnshard was also guarded by someone making use of a specific suit of [[Shardplate]]. [[Cord]] has taken up these Shards, and may one day serve as another guardian for Rysn.
 
== Hoid's Dawnshard ==
There is also a Dawnshard that was long in the possession of Hoid with an Intent that is diametrically opposed to violence and harm.{{book ref|tsm|21}} One of the side effects of having held this Dawnshard is an ability to feed on Investiture to heal oneself.{{book ref|tsm|34}} Holding this Dawnshard can also cause that person it to stop aging, remaining the same age as the moment they first picked it up.{{book ref|tsm|11}}{{book ref|tsm|21}} Enough time holding this Dawnshard can make a person that possibly may never die or be killed, like Hoid.{{book ref|tsm|34}} It also grants enhancements of durability and ability to go without breathing and survive in a vacuum unprotected, although this may be partially due to his past as a [[Radiant]].{{book ref|tsm|23}}
 
Another side effect of this Dawnshard is what Sigzil terms the Torment, the inability to intentionally do harm or violence to another.{{book ref|tsm|1}} This manifests in both Hoid and Sigzil to differing degrees. Sigzil for instance is able to do harm when it is in line with his oaths{{book ref|tsm|1}} or when he has managed to lessen the Torment using his [[sunheart]].{{book ref|tsm|36}} Sigzil also experiences this as a freezing up in combat.{{book ref|tsm|1}} Hoid is unable cause harm consider hurting anyone at all, or even consume meat without extreme incapacitating nausea.{{wob ref|2010}}{{wob ref|15596}} He is however capable of causing pain to a Cognitive shadow, as he is not truly hurting them.{{wob ref|14359}}
 
This Dawnshard also Connects the person who has held it to the cosmere as a whole.{{book ref|tsm|21}} This means that those that are changed by the Dawnshard are capable of Skipping, transporting themselves from one planet to another in the cosmere, using up great amounts of Investiture in the process.{{book ref|tsm|1}} While this is something Sigzil can do, it is unclear if Hoid will ever learn to Skip, it has not been something he has generally been able to do.{{wob ref|15620}}
 
=== Other Dawnshards ===
There are threetwo other Dawnshards in existence that are essentially unknown, but at least one of the four Dawnshards is different from all of the rest.{{wob ref|4824}} It is unclear what this difference is though, and whether it refers to Rysn'sone Dawnshardof orthe aknown separateor Dawnshardunknown Dawnshards.
 
At least one Dawnshard, other than Rysn's, has appeared.{{wob ref|15719}}
Editors, Keepers, Synod
4,172

edits