Difference between revisions of "Dominion"

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{{for|Dor}}
 
When Odium Splintered DevotionDominion and DominionDevotion, he lockedtrapped their power in the [[Cognitive Realm]] to prevent them from gaining another Vessel. TheSince, unlike in the [[Spiritual Realm]], location exists in the Cognitive Realm, the power of the two Shards is thus trapped together as a giant, polarized storm of [[Investiture]], known as the [[Dor]], which makes the[[worldhopping]] Cognitive Realm aroundto Sel very dangerous.{{wob ref|2546}}{{au ref|Sel}} This has a profound effect on the magic systems of Sel.
 
SinceThe theexistence powersof areDor trappedhas together,a allprofound magiceffect systemson areSel, influencedas inrather somethan waya bysingle, bothplanet-wide Shards.{{wobmagic ref|9830}}system, the planet Perhapshas morenumerous importantlyones, becauseeach locationmaking existsits home in thea Cognitiveparticular Realmregion, magicall isinfluenced tiedin tosome theway user'sby physicalboth locationShards.{{wob ref|16259830}}{{au ref|Sel}}An Inunderlying ordersimilarity tobetween accessall aof magicthem system,seems it also appears one mustto be fromreliance theon landshape associated-- withall thatforms magicof system.{{wob ref|2173}} Allaccessing the magicDor systemsare ofdependent Selon sharethe relianceuser oncreating shape;a specific shapesshape, often based on the homelandsfeatures of the magicland systems,associated arewith useda toparticular access the Dor and thus perform magical effectsmagic.{{book ref|Elantris|49}}{{tes ref|30}}
 
This tie between the location and magic also means that the user's physical position in relation to the system's home region influences the strength of the magic, and moving further away from its origin point will diminish its effects.{{wob ref|1625}}{{au ref|Sel}}{{book ref|Elantris|62}} Furthermore, in order to access a magic system, it appears one must be from the land associated with it.{{wob ref|2173}}
Magic systems fuelled by the Dor include [[AonDor]] (from [[Arelon]]), [[ChayShan]] (from [[JinDo]]), [[Dakhor]] (from [[Fjordell]]), [[Forgery]] (from [[MaiPon]]) and [[Bloodsealing]] (from [[Dzhamar]]). The power of them grows weaker the further one is from the "home ground" of the magic system.{{book ref|Elantris|62}} However, they still have considerable range -- for example, Forgery and Bloodsealing are usable throughout the entire [[Rose Empire]] rather than only in their home regions.{{tes ref|30}}
 
Magic systems using the Dor include:
* '''[[AonDor]]''' - the magic of [[Arelon]] and surrounding area; the ability to draw symbols called [[Aon]]s in the air to produce a variety of magical effects. Aons can only be drawn by [[Elantrian]]s, people raised to power and immortality through the city of [[Elantris (city)|Elantris]].
* '''[[ChayShan]]''' - the magic of [[JinDo]]; through taking specific stances and forming specific motions with one's own body, the user can access Dor for increased strength, awareness, and possibly other effects.
* '''[[Dakhor]]''' - the magic of [[Fjordell]]; through chants, the bones of a Dakhor monk are induced to change shape, which grants them abilities such as increased strength, bodily transformation, and even teleportation.
* '''[[Forgery]]''' - magic usable in the [[Rose Empire]], originating from [[MaiPon]]; accesses Dor through creation of [[soulstamp]]s, which contain a specific shape that is then imparted onto an object, rewriting its [[Spiritual Realm|Spiritual]] aspect to change its history and, through this, present behavior and appearance.
* '''[[Bloodsealing]]''' - another Rose Empire magic, originating in [[Dzhamar]]; using human blood, Bloodsealers can create wards and animate skeletons of the dead.
 
=== Skaze ===
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