Difference between revisions of "Duralumin"

316 bytes added ,  4 years ago
no edit summary
 
Duralumin Feruchemy can also change one's Spiritual Connection to a planet, which can help [[worldhopper]]s with magic systems. Connectors do not have the inherent ability to worldhop, however.{{wob ref|1021}} Tapping a duraluminmind on a [[Shardworld]] other than [[Sel]] would prevent a Connector from using Selish magic.{{wob ref|2560}}
 
=== Compounding ===
A duralumin [[Compounding|Compounder]] would be able to use duralumin to have a nearly infinite supply of Spiritual Connection. The Compounder would be able to put a [[Hemalurgic]] creature under complete control, similar to what [[brass|Soothers]] and [[zinc|Rioters]] can do.{{wob ref|10524}}
 
== Hemalurgic Use ==
When used as a Hemalurgic spike, duralumin steals Connection and [[Identity]].{{file ref| Hemalurgy table.jpg | Hemalurgy Table}}
 
== History ==
 
[[Vin]], having been fed aluminum by the Inquisitors, figured there should be an alloy for it, too.{{cite}} She tested out various alloys of aluminum despite the risk, and discovered only one alloy which doesn't cause sickness, but also generates no effect when burned. While sparring with [[Zane]], Vin was stunned to find out the effect of duralumin. She kept the secret to few and later this granted her a significant advantage.
 
== Hemalurgic Use ==
When used as a Hemalurgic spike, duralumin steals Connection and [[Identity]].{{file ref| Hemalurgy table.jpg | Hemalurgy Table}}
 
== Trivia ==
Editors
8,480

edits