Difference between revisions of "Fabrial"

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A '''fabrial''' is a [[Stormlight]]-powered mechanical device that uses [[spren]] captured in gemstones to perform a task. A person who creates or designs fabrials is called an '''artifabrian'''.{{book ref|sa1|part=ars}}
A '''fabrial''' is a type of mechanical device, powered by [[Stormlight]] that uses [[spren]] captured in gemstones to perform a variety of tasks.{{book ref|sa1|part=ars}} The types of spren that can be captured in a gem depend on the gem's type and color, implying that there are "thousands of possible combinations" of fabrials that can be made.{{file ref|Navani1.jpg|text=Navani's Notebook: One}} A fabrial-gem's power can be determined by the invisible pattern of Stormlight that gets filtered through the gemstone.{{file ref|Navani2.jpg|text=Navani's Notebook: Two}} These fabrial-gems are encased in a wire frame, but it is not known whether this has an effect on the fabrial. Any surge can be replicated by fabrial science.{{wob ref|3013}}
 
   
 
== Overview ==
The term "fabrial" is often used colloquially to refer to the entire device. Artifabrians, however, use it to refer specifically to a gem with a captured spren, calling the entire device a machine.{{file ref|Navani1.jpg|text=Navani's Notebook: One}}
 
 
The types of spren that can be captured in a gem depend on the gem's type and color, implying that there are thousands of possible combinations.{{file ref|Navani1.jpg|text=Navani's Notebook: One}} These fabrial-gems are encased in a wire frame, but it's unknown whether this has an effect on the fabrial. Their power can be determined by the pattern of Stormlight that gets filtered through the gemstone, although it cannot be seen with the naked eye.{{file ref|Navani2.jpg|text=Navani's Notebook: Two}} Spren corrupted by [[Sja-Anat]] will behave differently in a fabrial.{{wob ref|11659}}
  +
  +
Any [[Surge]] can be replicated by fabrial science.{{wob ref|3013}} However, in the present day, fabrials that use Surges are extremely rare, and most of them date back to the era of the [[Knights Radiant]].
  +
  +
In contrast to [[Surgebinding]] or [[Old Magic]], most fabrials can be operated by anyone, as long as they know how to do so (the only exception being the [[Oathgate]]s, which require a Radiant to activate, although that might be a security measure rather than a crucial design element).{{book ref|sa2|86}} Some, like heatrials, are even capable of functioning without human input.{{book ref|sa2|4}}
  +
 
The term "fabrial" is often used colloquially to refer to the entire device. Artifabrians, however, call that a machine, and use the word fabrial to refer specifically to a gem with a captured spren.{{file ref|Navani1.jpg|text=Navani's Notebook: One}}
   
 
== History ==
 
== History ==
During the [[Heraldic Epochs]], the Radiants had access to knowledge of Surge fabrials, including [[Soulcaster]]s, healing fabrials, and [[Oathgate]]s. They're knowledge of modern fabrial science was not as advanced as modern scholars,{{book ref|sa3|96}} though they did have some knowledge. The lifts in [[Urithiru]] were created with conjoining fabrials and gears.{{book ref|sa3|24}} With the fall of the Radiants, knowledge of most fabrials was lost, with Soulcasters as the major exception. These stories eventually got exaggerated into people believing the Radiants had more fabrial technology than they did.{{book ref|sa3|96}} Modern advances in fabrial technology only picked up fairly recently, with [[Navani]] as a particularly important patron of research. Most research occurs in the eastern nations of [[Alethkar]] and [[Jah Keved]]. [[Half-shard]]s, an important breakthrough in fabrial research, were perfected in 1173.{{book ref|sa1|22}}
+
During the [[Heraldic Epochs]], the [[Knights Radiant]] knew how to create [[Surge]] fabrials, including [[Soulcaster]]s, healing fabrials, and [[Oathgate]]s. Their knowledge of non-Surge fabrials, which the modern fabrial science concerns itself with, was far less advanced than that of the current scholars.{{book ref|sa3|96}} Some principles, however, were known even then: among others, the lifts in [[Urithiru]] were created with conjoining fabrials.{{book ref|sa3|24}} With the fall of the Radiants, knowledge of most fabrials was lost, with Soulcasters as the major exception. Over time, the stories of Radiant fabrials became vastly exaggerated, with many people believing that they were far more numerous, and much more advanced, than what modern science has created.{{book ref|sa3|96}}
   
  +
While the fabrials were known for centuries, it was only recently that the pace of fabrial inventions picked up, with creations such as the heating fabrials and [[spanreed]]s being only a few decades old at most. Most research occurs in the eastern nations of [[Alethkar]] and [[Jah Keved]], with [[Navani Kholin]] as a particularly important patron. [[Half-shard]]s, an important breakthrough in fabrial research that attempts to mimic [[Shardplate]], were only perfected in 1173, at the tail end of the [[Era of Solitude]].{{book ref|sa1|22}}
== Creation ==
 
Creating modern fabrials requires trapping the proper type of spren in a gemstone cut for that purpose.{{book ref|sa3|33}} To trap the spren, artifabrians lure it into a gemstone with something it loves and knows well. Once it is lured into the gem, the spren cannot easily escape.{{book ref|sa3}} Once trapped in a gem, spren respond to stimuli in consistent and predictable ways. The metal frame surrounding the gem creates the stimuli the spren react to. For example, pressing metal against a flamespren in a ruby increases and decreases heat.{{book ref|sa3|33}} Multiple fabrial gems can be placed inside a single wire frame, which lets them work together in creating results. The [[emotion bracelet]], for example, has ten gems.{{file ref|Navani2.jpg|text=Navani's Notebook: Two}}
 
   
  +
== Creation and Functioning ==
How the ancient surge fabrials were created is not known, but it is likely a different method from modern fabrials. Ancient Soulcasters require a request for aid not seen in modern fabrials.{{book ref|sa3|i|4}} They still do involve spren being bound to gemstones in some way. Two large spren can be seen guarding and controlling the Oathgates in Shadesmar.{{book ref|sa3|116}} [[Odium]] tells the [[Fused]] that the Oathgate can be rebuilt if the building is destroyed but the gemstones are recovered and the spren are not compromised.{{book ref|sa3|117}}
 
  +
Creating modern fabrials requires trapping the proper type of [[spren]] in a gemstone cut for that purpose.{{book ref|sa3|33}} To trap the spren, artifabrians lure it into a gemstone with something it loves and knows well. Once it is lured into the gem, the spren cannot easily escape.{{book ref|sa3|100}}
  +
 
Once trapped in a gem, spren respond to stimuli in consistent and predictable ways. The metal frame surrounding the gem creates the stimuli the spren react to - pressing metal against a flamespren in a ruby increases and decreases heat.{{book ref|sa3|33}} Multiple fabrial gems can be placed inside a single wire frame, which lets them work together to create more complex results. The [[emotion bracelet]], for example, has ten gems, with patterns in which they light up corresponding to different emotions.{{file ref|Navani2.jpg|text=Navani's Notebook: Two}}
  +
 
How the ancient [[Surge]] fabrials were created is unclear, but it is likely a different method. Their functioning is also different: for example, [[Soulcaster]]s require a request for aid, which is unnecessary in modern fabrials.{{book ref|sa3|i|4}} However, they still do involve spren being bound to gemstones in some way - two large spren can be seen guarding and controlling the [[Oathgates]] in [[Shadesmar]].{{book ref|sa3|116}} So long as the gemstones are preserved and the spren are not compromised, any Surge fabrial can be recreated to operate just as it used to.{{book ref|sa3|117}}
   
 
== Types ==
 
== Types ==
{{for|:Category: Fabrials| a full listing of known fabrial-machine designs}}
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{{for|:Category: Fabrials| a full listing of known fabrial machine designs}}
Modern artifabrians divide the fabrials they design among five groups across three categories. The fabrials they create are all the result of scientific research.{{book ref|sa1|part=ars}} Ancient fabrials, including Surge fabrials, do not fit into these categories and are categorized seperately.
+
Modern artifabrians divide the fabrials they design into five groups across three categories.{{book ref|sa1|part=ars}} Ancient fabrials, including Surge fabrials, do not fit into these categories and are grouped seperately.
   
 
=== Altering fabrials ===
 
=== Altering fabrials ===
 
Appropriately named, altering fabrials qualitatively alter the property or attribute they target. Well-known examples include altering the temperature of an object or an area and enhancing or dampening the sensation of pain, though artifabrians believe there is potential for even greater types of fabrials in this category.{{book ref|sa1|part=ars}}
 
Appropriately named, altering fabrials qualitatively alter the property or attribute they target. Well-known examples include altering the temperature of an object or an area and enhancing or dampening the sensation of pain, though artifabrians believe there is potential for even greater types of fabrials in this category.{{book ref|sa1|part=ars}}
  +
;Augmenters: Altering fabrials that increase or enhance an attribute are known as augmenters. They work best with forces, emotions or sensations.{{book ref|sa1|part=ars}} [[Half-shard]]s and [[Grandbow]]s are examples of augmenters that increase durability.{{book ref|sa1|part=ars}}{{book ref|sa1|12}} There are also heating fabrials that generate heat,{{book ref|sa1|15}} sometimes called warmers{{book ref|sa3|62}} or heatrials.{{book ref|sa3|100}} Painrials that enhance the feeling of pain also fall under this category.
+
;Augmenters: Altering fabrials that increase or enhance an attribute are known as augmenters. They work best with forces, emotions or sensations.{{book ref|sa1|part=ars}} [[Half-shard]]s and [[Grandbow]]s are examples of augmenters that increase durability.{{book ref|sa1|part=ars}}{{book ref|sa1|12}} There are also heating fabrials that generate heat, sometimes called warmers or heatrials.{{book ref|sa1|15}}{{book ref|sa3|62}}{{book ref|sa3|100}} Painrials that enhance the feeling of pain also fall under this category.{{book ref|sa3|118}}
;Diminishers: Diminishers act as opposites of augmenters, decreasing the magnitude of their targeted trait. In general they operate in a similar manner to augmenters, with similar restrictions.{{book ref|sa1|part=ars}} [[Painrial]]s that decrease pain are a type of diminisher,{{book ref|sa1|60}} though the term can also be used to describe a pain augmenter.{{book ref|sa3|118}}
 
  +
 
;Diminishers: Diminishers act as opposites of augmenters, decreasing the magnitude of their targeted trait. In general they operate in a similar manner to augmenters, with similar restrictions.{{book ref|sa1|part=ars}} [[Painrial]]s that decrease pain are a type of diminisher.{{book ref|sa1|60}}
   
 
=== Pairing fabrials ===
 
=== Pairing fabrials ===
Pairing fabrials are, as the name suggests, created in pairs that can move in parallel, or the opposite, over great distances. This category was a recent discovery during the [[War of Reckoning]].{{book ref|sa1|part=ars}} Force is conserved between each pair of fabrials. The force required to move one is equivalent to moving both. Despite limitations in how far the fabrials can be separated and still work, which is affected by certain processes during their manufacture, conjectures about possible applications are being discussed.{{book ref|sa1|part=ars}}
+
Pairing fabrials are, as the name suggests, created in pairs that can move in parallel, or the opposite, over great distances. This category was a recent discovery during the [[War of Reckoning]].{{book ref|sa1|part=ars}} Force is conserved between each pair of fabrials, and the force required to move one is equivalent one required for moving both. Despite limitations in how far the fabrials can be separated and still work (dictated by certain processes during manufacture), conjectures about possible applications are being discussed.{{book ref|sa1|part=ars}}
  +
;Conjoiners: Conjoiners are created from infused rubies which are split in half. The two halves would then be able to exhibit parallel movements over large distances. [[Spanreed]]s are the most widespread example of conjoiner, linking two pens and allowing for long-distance comunications.{{book ref|sa1|28}}{{book ref|sa1|part=ars}}
 
;Reversers: Reversers are created in a similar manner to conjoiners, using an amethyst instead of a ruby. The two halves will then be able to exhibit equal but opposite reactions; lifting one would cause the other to be lowered.{{book ref|sa1|part=ars}}
+
;Conjoiners: Conjoiners are created from infused rubies which are split in half after the spren is already captured. The two halves are then able to exhibit parallel movements over large distances. [[Spanreed]]s are the most widespread example of conjoiner, linking two pens and allowing for long-distance comunication.{{book ref|sa1|28}}{{book ref|sa1|part=ars}}
  +
  +
;Reversers: Reversers are created in a similar manner to conjoiners, using an amethyst instead of a ruby. The two halves are then able to exhibit equal, but opposite reactions; lifting one would cause the other to be lowered.{{book ref|sa1|part=ars}}
   
 
=== Warning fabrials ===
 
=== Warning fabrials ===
 
[[File: Navani2.jpg|thumb|An excerpt from Navani's Notebook depicting an Emotion Bracelet and examples of stormlight patterns]]
 
[[File: Navani2.jpg|thumb|An excerpt from Navani's Notebook depicting an Emotion Bracelet and examples of stormlight patterns]]
Warning fabrials detect things and give notice to the user. Their range depends on the the amount of Stormlight infused into its fabrial-gem.{{book ref|sa1|part=ars}}
+
Warning fabrials detect things and give notice to the user. Their range depends on the the amount of Stormlight infused into its fabrial-gem.{{book ref|sa1|part=ars}}
  +
;Alerters: Alerters are able to detect the presence of objects, feelings, sensations, or phenomenon and warn the user. Alerters utilize heliodors in their design. There are alerters which can detect approaching people, which are able to exclude certain people from detection.{{book ref|sa1|part=ars}} The [[Emotion bracelet]] is an alerter able to detect different emotions.{{file ref|Navani2.jpg|text=Navani's Notebook: Two}}
+
;Alerters: Alerters use heliodors to detect the presence of objects, feelings, sensations, or phenomena, and warn the user. There are alerters which can detect approaching people while excluding certain persons from detection.{{book ref|sa1|part=ars}} The [[Emotion bracelet]] is an alerter able to detect different emotions.{{file ref|Navani2.jpg|text=Navani's Notebook: Two}}
   
 
===Surge Fabrials===
 
===Surge Fabrials===
 
These are fabrials that are able to manipulate Surges, replicating the effects of [[Surgebinding]] and [[Voidbinding]].{{wob ref|3013}}{{wob ref|7029}}
 
These are fabrials that are able to manipulate Surges, replicating the effects of [[Surgebinding]] and [[Voidbinding]].{{wob ref|3013}}{{wob ref|7029}}
  +
;Soulcasters:These fabrials mimic the the Radiant ability of [[Soulcasting]].{{book ref|sa1|72}} A soulcaster-fabrial consists of two rings and a bracelet connected by chains which hold a group of three gemstones across the back of the hand. Most are only able to effect small, singular changes, such as turning stone into water. About one in ten can effect any change.{{book ref|sa1|5}} They can be activated by tapping one of the three gemstones when holding the hand against what is to be changed.{{book ref|sa1|42}} They manipulate the Surge of Transformation.
+
;[[Soulcaster]]s: These fabrials mimic the the Radiant ability of [[Soulcasting]].{{book ref|sa1|72}} A soulcaster-fabrial consists of two rings and a bracelet connected by chains which hold a group of three gemstones across the back of the hand. Most are only able to effect small, singular changes, such as turning stone into water, while about one in ten can effect any change.{{book ref|sa1|5}} They can be activated by tapping one of the three gemstones when holding the hand against what is to be changed.{{book ref|sa1|42}} They manipulate the Surge of Transformation.
;Regrowth: A female [[Stoneward]] possessed what appears to be a fabrial constructed from a large topaz and heliodor that was able to "regrow" and repair injuries.{{book ref|sa1|19}} It manipulated the Surge of Growth.
 
  +
;Oathgates: These fabrials manipulate the Surge of Transportation. There are hints that the [[Oathgate]]s were responsible for the near-instantaneous travel possible during the Heraldic Epochs and were one of the only ways to reach [[Urithiru]]. They could only be activated by living [[Shardblade]]s, as wielded by the [[Knights Radiant]].{{book ref|wor|86}} Transportation of more than one person through the gates required use of more Stormlight for the ten gemstone lanterns within.{{book ref|wor|87}}
 
  +
;Regrowth fabrial: Ancient Radiants possessed fabrials constructed from a large topaz and heliodor that were able to "regrow" and repair injuries through manipulating the Surge of [[Progression]].{{book ref|sa1|19}} In the present day, they have been lost; however, the [[Herald]] [[Nale]] possesses one capable of bringing someone back even from the brink of death.{{book ref|sa2|88}}
  +
 
;[[Oathgate]]s: These fabrials manipulate the Surge of [[Transportation]], and allow the user to transport anything on top of the platform and in the control chamber between Oathgates in an instant. However, as far as is known, they function in pairs - an Oathgate in [[Urithiru]] only connects to one Oathgate outside, and the Oathgate outside only connects to one Oathgate in Urithiru. They can only be activated by living [[Shardblade]]s, as wielded by the [[Knights Radiant]].{{book ref|sa2|86}} Transportation of more than one person through them requires use of more Stormlight.{{book ref|sa2|87}}
   
 
===Possible Fabrials===
 
===Possible Fabrials===
;Shardplate: [[Shardplate]] is occasionally referred to as a fabrial, it is not known if this is accurate since Shardplate appears to operate in a different manner.
+
;Shardplate: [[Shardplate]] is occasionally referred to as a fabrial. It's unknown whether this is accurate, however, as Shardplate appears to operate in a different manner.
  +
  +
;Wristwatch: The wristwatch that [[Dalinar]] receives from [[Navani]] might be a fabrial, although it might as well operate purely mechanically. It's also equipped with a diminisher painrial, while Navani's own version has a switch that allows it to turn into an augmenter, for self-defense.{{book ref|sa3|16}}{{book ref|sa3|117}}
   
  +
;Gemstone column: There is a column of gemstones in [[Urithiru]]'s lower level, the purpose of which remains unknown. [[Renarin]] speculates that it might be a fabrial allowing the city to operate properly, although if so, it appears to be non-functional.{{book ref|sa3|29}}
Theoretically a fabrial could be used to detect emotional [[Allomancy]].{{wob ref|11576}}
 
   
 
== Trivia ==
 
== Trivia ==
 
* It is possible for synthetic gemstones to be used in fabrials.{{wob ref|2702}}
 
* It is possible for synthetic gemstones to be used in fabrials.{{wob ref|2702}}
 
* Theoretically, a fabrial could be used to detect emotional [[Allomancy]].{{wob ref|11576}}
  +
* The term "fabrial" will, eventually, come to be used for all magic-based mechanical devices in the [[Cosmere]], such as the mechanism that picks [[Elantrian]]s.{{wob ref|8621}}
  +
* Fabrials are one of very few known magic system in the Cosmere that do not require the user to be [[Investiture|Invested]] themselves or meet certain prerequisites (such as being born in a particular place, as is the case for most [[Sel]]ish magics), the only other being [[unsealed metalminds]] of [[Scadrial]].
   
 
== Notes ==
 
== Notes ==

Revision as of 15:37, 14 July 2019

Fabrial
Navani1.jpg
World of Origin Roshar
Universe Cosmere

A fabrial is a Stormlight-powered mechanical device that uses spren captured in gemstones to perform a task. A person who creates or designs fabrials is called an artifabrian.[1]

Overview

The types of spren that can be captured in a gem depend on the gem's type and color, implying that there are thousands of possible combinations.[2] These fabrial-gems are encased in a wire frame, but it's unknown whether this has an effect on the fabrial. Their power can be determined by the pattern of Stormlight that gets filtered through the gemstone, although it cannot be seen with the naked eye.[3] Spren corrupted by Sja-Anat will behave differently in a fabrial.[4]

Any Surge can be replicated by fabrial science.[5] However, in the present day, fabrials that use Surges are extremely rare, and most of them date back to the era of the Knights Radiant.

In contrast to Surgebinding or Old Magic, most fabrials can be operated by anyone, as long as they know how to do so (the only exception being the Oathgates, which require a Radiant to activate, although that might be a security measure rather than a crucial design element).[6] Some, like heatrials, are even capable of functioning without human input.[7]

The term "fabrial" is often used colloquially to refer to the entire device. Artifabrians, however, call that a machine, and use the word fabrial to refer specifically to a gem with a captured spren.[2]

History

During the Heraldic Epochs, the Knights Radiant knew how to create Surge fabrials, including Soulcasters, healing fabrials, and Oathgates. Their knowledge of non-Surge fabrials, which the modern fabrial science concerns itself with, was far less advanced than that of the current scholars.[8] Some principles, however, were known even then: among others, the lifts in Urithiru were created with conjoining fabrials.[9] With the fall of the Radiants, knowledge of most fabrials was lost, with Soulcasters as the major exception. Over time, the stories of Radiant fabrials became vastly exaggerated, with many people believing that they were far more numerous, and much more advanced, than what modern science has created.[8]

While the fabrials were known for centuries, it was only recently that the pace of fabrial inventions picked up, with creations such as the heating fabrials and spanreeds being only a few decades old at most. Most research occurs in the eastern nations of Alethkar and Jah Keved, with Navani Kholin as a particularly important patron. Half-shards, an important breakthrough in fabrial research that attempts to mimic Shardplate, were only perfected in 1173, at the tail end of the Era of Solitude.[10]

Creation and Functioning

Creating modern fabrials requires trapping the proper type of spren in a gemstone cut for that purpose.[11] To trap the spren, artifabrians lure it into a gemstone with something it loves and knows well. Once it is lured into the gem, the spren cannot easily escape.[12]

Once trapped in a gem, spren respond to stimuli in consistent and predictable ways. The metal frame surrounding the gem creates the stimuli the spren react to - pressing metal against a flamespren in a ruby increases and decreases heat.[11] Multiple fabrial gems can be placed inside a single wire frame, which lets them work together to create more complex results. The emotion bracelet, for example, has ten gems, with patterns in which they light up corresponding to different emotions.[3]

How the ancient Surge fabrials were created is unclear, but it is likely a different method. Their functioning is also different: for example, Soulcasters require a request for aid, which is unnecessary in modern fabrials.[13] However, they still do involve spren being bound to gemstones in some way - two large spren can be seen guarding and controlling the Oathgates in Shadesmar.[14] So long as the gemstones are preserved and the spren are not compromised, any Surge fabrial can be recreated to operate just as it used to.[15]

Types

Modern artifabrians divide the fabrials they design into five groups across three categories.[1] Ancient fabrials, including Surge fabrials, do not fit into these categories and are grouped seperately.

Altering fabrials

Appropriately named, altering fabrials qualitatively alter the property or attribute they target. Well-known examples include altering the temperature of an object or an area and enhancing or dampening the sensation of pain, though artifabrians believe there is potential for even greater types of fabrials in this category.[1]

Augmenters
Altering fabrials that increase or enhance an attribute are known as augmenters. They work best with forces, emotions or sensations.[1] Half-shards and Grandbows are examples of augmenters that increase durability.[1][16] There are also heating fabrials that generate heat, sometimes called warmers or heatrials.[17][18][12] Painrials that enhance the feeling of pain also fall under this category.[19]
Diminishers
Diminishers act as opposites of augmenters, decreasing the magnitude of their targeted trait. In general they operate in a similar manner to augmenters, with similar restrictions.[1] Painrials that decrease pain are a type of diminisher.[20]

Pairing fabrials

Pairing fabrials are, as the name suggests, created in pairs that can move in parallel, or the opposite, over great distances. This category was a recent discovery during the War of Reckoning.[1] Force is conserved between each pair of fabrials, and the force required to move one is equivalent one required for moving both. Despite limitations in how far the fabrials can be separated and still work (dictated by certain processes during manufacture), conjectures about possible applications are being discussed.[1]

Conjoiners
Conjoiners are created from infused rubies which are split in half after the spren is already captured. The two halves are then able to exhibit parallel movements over large distances. Spanreeds are the most widespread example of conjoiner, linking two pens and allowing for long-distance comunication.[21][1]
Reversers
Reversers are created in a similar manner to conjoiners, using an amethyst instead of a ruby. The two halves are then able to exhibit equal, but opposite reactions; lifting one would cause the other to be lowered.[1]

Warning fabrials

An excerpt from Navani's Notebook depicting an Emotion Bracelet and examples of stormlight patterns

Warning fabrials detect things and give notice to the user. Their range depends on the the amount of Stormlight infused into its fabrial-gem.[1]

Alerters
Alerters use heliodors to detect the presence of objects, feelings, sensations, or phenomena, and warn the user. There are alerters which can detect approaching people while excluding certain persons from detection.[1] The Emotion bracelet is an alerter able to detect different emotions.[3]

Surge Fabrials

These are fabrials that are able to manipulate Surges, replicating the effects of Surgebinding and Voidbinding.[5][22]

Soulcasters
These fabrials mimic the the Radiant ability of Soulcasting.[23] A soulcaster-fabrial consists of two rings and a bracelet connected by chains which hold a group of three gemstones across the back of the hand. Most are only able to effect small, singular changes, such as turning stone into water, while about one in ten can effect any change.[24] They can be activated by tapping one of the three gemstones when holding the hand against what is to be changed.[25] They manipulate the Surge of Transformation.
Regrowth fabrial
Ancient Radiants possessed fabrials constructed from a large topaz and heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.[26] In the present day, they have been lost; however, the Herald Nale possesses one capable of bringing someone back even from the brink of death.[27]
Oathgates
These fabrials manipulate the Surge of Transportation, and allow the user to transport anything on top of the platform and in the control chamber between Oathgates in an instant. However, as far as is known, they function in pairs - an Oathgate in Urithiru only connects to one Oathgate outside, and the Oathgate outside only connects to one Oathgate in Urithiru. They can only be activated by living Shardblades, as wielded by the Knights Radiant.[6] Transportation of more than one person through them requires use of more Stormlight.[28]

Possible Fabrials

Shardplate
Shardplate is occasionally referred to as a fabrial. It's unknown whether this is accurate, however, as Shardplate appears to operate in a different manner.
Wristwatch
The wristwatch that Dalinar receives from Navani might be a fabrial, although it might as well operate purely mechanically. It's also equipped with a diminisher painrial, while Navani's own version has a switch that allows it to turn into an augmenter, for self-defense.[29][15]
Gemstone column
There is a column of gemstones in Urithiru's lower level, the purpose of which remains unknown. Renarin speculates that it might be a fabrial allowing the city to operate properly, although if so, it appears to be non-functional.[30]

Trivia

  • It is possible for synthetic gemstones to be used in fabrials.[31]
  • Theoretically, a fabrial could be used to detect emotional Allomancy.[32]
  • The term "fabrial" will, eventually, come to be used for all magic-based mechanical devices in the Cosmere, such as the mechanism that picks Elantrians.[33]
  • Fabrials are one of very few known magic system in the Cosmere that do not require the user to be Invested themselves or meet certain prerequisites (such as being born in a particular place, as is the case for most Selish magics), the only other being unsealed metalminds of Scadrial.

Notes

  1. a b c d e f g h i j k l The Way of Kings Ars Arcanum#
  2. a b Navani's Notebook: One
  3. a b c Navani's Notebook: Two
  4. Skyward San Francisco signing
    Arcanum - 2018-11-08#
  5. a b Steelheart Chicago signing
    Arcanum - 2013-10-05#
  6. a b Words of Radiance chapter 86#
  7. Words of Radiance chapter 4#
  8. a b Oathbringer chapter 96#
  9. Oathbringer chapter 24#
  10. The Way of Kings chapter 22#
  11. a b Oathbringer chapter 33#
  12. a b Oathbringer chapter 100#
  13. Oathbringer interlude I-4#
  14. Oathbringer chapter 116#
  15. a b Oathbringer chapter 117#
  16. The Way of Kings chapter 12#
  17. The Way of Kings chapter 15#
  18. Oathbringer chapter 62#
  19. Oathbringer chapter 118#
  20. The Way of Kings chapter 60#
  21. The Way of Kings chapter 28#
  22. Calamity release party
    Arcanum - 2016-02-16#
  23. The Way of Kings chapter 72#
  24. The Way of Kings chapter 5#
  25. The Way of Kings chapter 42#
  26. The Way of Kings chapter 19#
  27. Words of Radiance chapter 88#
  28. Words of Radiance chapter 87#
  29. Oathbringer chapter 16#
  30. Oathbringer chapter 29#
  31. Steel Ministry report
    Arcanum - 2014-08-20#
  32. Skyward release party
    Arcanum - 2018-11-06#
  33. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
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