Difference between revisions of "Hanald"

From The Coppermind
Jump to navigation Jump to search
m
Tags: Mobile web edit Mobile edit
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{place
+
{{nation
 
|world=Nalthis
 
|world=Nalthis
  +
|universe=[[Cosmere]]
 
|books=[[Warbreaker]]
 
|books=[[Warbreaker]]
 
}}
 
}}
'''Hanald''' was a kingdom on [[Warbreaker]]. It was located in the jungles of the [[Pahn Kahl]].{{ref|b|wb|c|32}}
+
'''Hanald''' is a historical kingdom on [[Nalthis]] located in the lowlands of modern [[Hallandren]] and the highlands of modern [[Idris]]. At the conclusion of the [[Manywar]], it split into the kingdoms of Hallandren and Idris.{{book ref|wb|32}}
   
  +
== Geography and Ecology ==
The crew of [[Vo]]'s ships settled and elected his wife as their queen and used the [[Tears of Edgli]] to make dyes.
 
   
  +
{{quote|
The kingdom eventually became [[Hallandren]].
 
  +
Tiny flowers grew in great blanketing swaths on the ground. Large, drooping pink blossoms hung from trees, like bundles of grapes, flowers growing practically on top of one another in a large cluster. Even the weeds had flowers.
  +
|Siri describing the Lowlands|
  +
}}
  +
  +
Hanald encompassed large parts of the lowlands of modern day [[Hallandren]], the rest being controlled by the [[Pahn Kahl]], They also controlled the highlands of modern day [[Idris]].{{book ref|wb|32}} It is bordered by the [[Bright Sea]] to the east. The capital city, [[T'Telir]], still sits on the coastline{{book ref|wb|4}} and is a major trade center.{{book ref|wb|9}} The [[Tears of Edgli]] grow only in the soil of Hanald, and later [[Hallandren]].{{book ref|wb|32}} This is due to [[Investiture]] seeping into the ground from [[Endowment]]'s [[Perpendicularity]].{{wob ref|13871}}{{wob ref|9833}}
  +
  +
{{image|Warbreaker Chapter 4 by CarloswkArt.jpg|side=left|width=300px}}
  +
  +
The valley has a moderate climate that is never too cold and rarely experiences harsh weather.{{book ref|wb|12}} While the mountains experience cold weather, and few warm summers.{{book ref|wb|1}} The climate in the valley allows food to be grown without difficulty, while agriculture is harder in the mountains due to the cold. Powerful earthquakes are a frequent occurrence in the valley.{{wob ref|3483}} The growth of plants in this region is partly helped by [[Investiture]], much like the [[Elendel Basin]].{{wob ref|9833}}
  +
  +
The lowlands are inhabited by panthers, parrots, monkeys, and crocodiles.{{book ref|wb|32}}{{book ref|wb|35}}{{book ref|wb|27}} The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.{{book ref|wb|22}}{{book ref|wb|40}}{{book ref|wb|53}} Elephants and zebras are said to be exotic creatures from "the south." While this is said during the age of [[Hallandren]], these two kingdoms are in roughly the same place, so it can be assumed this is still valid. However it is unclear whether this means they come from southern Hanald or south of Hanald.{{book ref|wb|27}}
  +
  +
The northern mountains have vegetation that buds out in spring,{{book ref|wb|1}} though it only gets warm for a brief period each year.{{book ref|wb|1}} Some valuable roots grow high up in the mountains.{{book ref|wb|2}}{{book ref|wb|9}} There are fields and meadows with grasses and wild flowers. The air is crisp and chilly due to the elevation.{{book ref|wb|29}} A known type of flower is the Vanavel, the flower and the roots from this plant are eatable.{{book ref|wb|2}} There are also berry bushes in the highlands.{{book ref|wb|2}}
  +
  +
== Culture and Economics ==
  +
=== People and Religion ===
  +
The people of Hanald were likely of [[Chedesh]] origin, due to the kingdom being started by a group of [[Chedesh]] men and women.{{book ref|wb|32}} There were probably some Pahn Kahl living in the kingdom, although they had their own kingdom as well.{{book ref|wb|56}}
  +
  +
The predominant religion was [[Austrism]],{{book ref|wb|15}} though back then it was very different from modern Austrism. Austrism back then hadn’t yet turned its back [[awakening]] and ostentation itself.{{book ref|wb|40}} This version of Austrism also believed in an afterlife of some sort.{{book ref|wb|34}} The Royal family followed it.{{book ref|wb|15}} At the same time the [[Cult of the Returned]] formed and began to worship the Returned, believing that each individual had been sent from [[Austre]] in order to fulfill a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful{{book ref|wb|epilogue}} and Glorysinger.{{wob ref|6954}}
  +
  +
=== Economy ===
  +
{{sidequote
  +
|It controlled a uniquely lucrative region which, through the discovery and maintenance of the northern passes—combined with increasingly skillful navigation—was becoming a jewel coveted by the rest of the world.
  +
|Hoid describing Hanald|
  +
|side=right|size=275px|
  +
}}
  +
  +
The new kingdom of Hanald flourished quickly, likely because of the dye trade, as Hanald was the only kingdom in which the [[Tears of Edgli]] grew,{{book ref|wb|32}} and also because of all the other products which can only be found in the jungles and mountains of Hanald.
  +
  +
Hanald was also situated on the shores of the [[Bright Sea]],{{book ref|wb|32}} opening many trade routes to other nations such as [[Tedradel]]. Hanald’s capital was the prime port of T’Telir,{{book ref|wb|32}} further advancing trade. The mountains of modern day Idris were in its domain as well, and with it access to many minerals,{{book ref|wb|5}} including the only copper mines in the known world. These mountains also opened trade routes to the northern kingdoms,{{book ref|wb|1}} such as Kuth and Huth.
  +
  +
=== Politics and Royals ===
  +
The kingdom was ruled by either a King or a Queen.{{book ref|wb|32}} As the Idrian Royal family still does this it can be assumed that the eldest child, be it man or woman, inherited the throne.{{book ref|wb|2}} The first ruler was [[Vo]]’s wife,{{book ref|wb|32}} who became Queen of Hanald after his death.{{book ref|wb|32}} Shortly before his death he impregnated her,{{book ref|wb|32}} starting the royal line of Hanald, the people of this line would rule Hanald for the next three hundred years.{{book ref|wb|32}}
  +
  +
{{image|Warbreaker Chapter 1 by CarloswkArt.jpg|side=right|width=300px}}
  +
  +
Those of the royal family who either ruled or were potential heirs had the [[Royal Locks]]:{{book ref|wb|epilogue}} hereditary hair that changes color according to the bearer's emotional state, at their will, or not at all when the bearer uses training and discipline to suppress the changes.{{book ref|wb|1}}{{book ref|wb|22}} Those with the Royal Locks can also grow them when they want to, and this feels to them as if they were using a physical muscle.{{book ref|wb|6}}
  +
  +
The servants of Hanald’s kings were killed when the kings died so they could serve in the afterlife.{{book ref|wb|34}}
  +
  +
=== T'Telir ===
  +
{{For|T'Telir}}
  +
  +
The capital of Hanald was called [[T'Telir]], this was a large city somewhere in the east of the nation.{{book ref|wb|4}} T’Telir is located in a small bay on the shores of the [[Bright Sea]],{{book ref|wb|4}} protecting it from storms and making it an excellent port.
  +
  +
T’Telir has a monopoly on dye production from the [[Tears of Edgli]].{{book ref|wb|22}} Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.{{book ref|wb|9}}
  +
  +
The Royal family of Hanald resided in a large black palace in T'Telir,{{book ref|wb|51}}this building would later become the God King’s palace.{{book ref|wb|6}} During this time the palace was stark,{{book ref|wb|51}} built with odd twists and turns to confuse an invading foe.{{book ref|wb|51}}
  +
  +
== History ==
  +
=== Settling and expanding ===
  +
The region that became Hanald was originally populated by the [[Pahn Kahl]] people{{book ref|wb|32}}, who lived in a collection of fishing villages. When the people of [[Chedesh]], who dominated the world at the time,{{book ref|wb|32}} began exploring other parts of the [[Inner Sea]]'s coastline, a group of their ships discovered this valley filled with jungles.{{book ref|wb|32}} One of the explorers, [[Vo]], died and became the first [[Returned]] while on one of the ships in the bay.{{book ref|wb|32}} He then died again a week later. Dismissive of the native Pahn Kahl, his crewmates founded a kingdom on the site and named it Hanald.{{book ref|wb|32}} they elected Vo's wife, who was pregnant with his child, as their queen.{{book ref|wb|32}}
  +
  +
The kingdom of Hanald quickly expanded, eventually claiming most of the lowlands{{book ref|wb|32}} as well as the highlands.{{book ref|wb|32}} They faced little resistance during this time, as the only other kingdom in the lowlands was Pahn Kahl,{{book ref|wb|32}} which wasn’t very mighty. The economy of Hanald grew quickly as well, likely because of the farming of the [[Tears of Edgli]]{{book ref|wb|32}} and other products native to the lowlands. At some point large mineral deposits were found in the northern mountains, Hanald founded mines in this region, this includes a number of copper mines.{{book ref|wb|16}}
  +
  +
=== Tensions and the Manywar ===
  +
The dye trade was one of the main reasons for Hanald’s quick growth, because of this the kingdom quickly started a stranglehold on the dye trade, making sure the trade was completely dependent on Hanald. Due to this relations with other kingdoms worsened.
  +
  +
The Royal family also turned it’s attention to the development of the relatively new art of [[Awakening]].{{book ref|wb|32}} During this period major discoveries and developments were made in awakening.{{book ref|wb|32}} A lot of these discoveries were made by the [[Five Scholars]],{{book ref|wb|32}} a few examples include the command to make [[lifeless]] with a single breath{{book ref|wb|32}} and the invention of [[Ichor-alcohol]].{{book ref|wb|epilogue}} These discoveries allowed nations to build far larger and cheaper armies.{{book ref|wb|32}} Because many of these discoveries were made in Hanald the other nations grew scared as they would only get behind farther and farther as time passed.
  +
  +
At some point, one of the [[Returned]] in Hanald had a vision of war.{{book ref|wb|32}} This ended up being the catalyst for a war, as it prompted [[Strifelover]] to strike preemptively against the other nations.{{book ref|wb|32}}
  +
  +
[[Strifelover]] used his knowledge of BioChroma and Awakening to raise up a vast army.{{book ref|wb|7}} In the beginning, it seemed the Royal family made Strifelover their general.{{book ref|wb|32}} However, he used this army, and the Royal family's own Awakeners and Lifeless, as well as a revolt of the people, to seize control of Hanald from them. The family promptly fled [[T'Telir]], fleeing to the highlands.{{book ref|wb|32}}
  +
  +
What was to become known as the [[Manywar]] broke out.{{book ref|wb|32}} Hanald's main rivals, [[Kuth]] and [[Huth]], were destroyed in the war,{{book ref|wb|32}} and Hanald itself was renamed a variation of its old name.{{book ref|wb|32}} The kingdom of [[Hallandren]] was born in its place when [[Peacegiver]] established the line of the [[God King]]s.{{book ref|wb|32}} Hanald's former royal lineage fled to the mountains and established the kingdom of [[Idris]],{{book ref|wb|7}} thus splitting the kingdom of Hanald.
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
{{complete}}
+
{{partial}}
 
{{Warbreaker}}
 
{{Warbreaker}}
  +
[[es: Hanald]]

Latest revision as of 09:52, 19 November 2023

Hanald
World Nalthis
Universe Cosmere

Hanald is a historical kingdom on Nalthis located in the lowlands of modern Hallandren and the highlands of modern Idris. At the conclusion of the Manywar, it split into the kingdoms of Hallandren and Idris.[1]

Geography and Ecology[edit]

Tiny flowers grew in great blanketing swaths on the ground. Large, drooping pink blossoms hung from trees, like bundles of grapes, flowers growing practically on top of one another in a large cluster. Even the weeds had flowers.

—Siri describing the Lowlands

Hanald encompassed large parts of the lowlands of modern day Hallandren, the rest being controlled by the Pahn Kahl, They also controlled the highlands of modern day Idris.[1] It is bordered by the Bright Sea to the east. The capital city, T'Telir, still sits on the coastline[2] and is a major trade center.[3] The Tears of Edgli grow only in the soil of Hanald, and later Hallandren.[1] This is due to Investiture seeping into the ground from Endowment's Perpendicularity.[4][5]

The valley has a moderate climate that is never too cold and rarely experiences harsh weather.[6] While the mountains experience cold weather, and few warm summers.[7] The climate in the valley allows food to be grown without difficulty, while agriculture is harder in the mountains due to the cold. Powerful earthquakes are a frequent occurrence in the valley.[8] The growth of plants in this region is partly helped by Investiture, much like the Elendel Basin.[5]

The lowlands are inhabited by panthers, parrots, monkeys, and crocodiles.[1][9][10] The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.[11][12][13] Elephants and zebras are said to be exotic creatures from "the south." While this is said during the age of Hallandren, these two kingdoms are in roughly the same place, so it can be assumed this is still valid. However it is unclear whether this means they come from southern Hanald or south of Hanald.[10]

The northern mountains have vegetation that buds out in spring,[7] though it only gets warm for a brief period each year.[7] Some valuable roots grow high up in the mountains.[14][3] There are fields and meadows with grasses and wild flowers. The air is crisp and chilly due to the elevation.[15] A known type of flower is the Vanavel, the flower and the roots from this plant are eatable.[14] There are also berry bushes in the highlands.[14]

Culture and Economics[edit]

People and Religion[edit]

The people of Hanald were likely of Chedesh origin, due to the kingdom being started by a group of Chedesh men and women.[1] There were probably some Pahn Kahl living in the kingdom, although they had their own kingdom as well.[16]

The predominant religion was Austrism,[17] though back then it was very different from modern Austrism. Austrism back then hadn’t yet turned its back awakening and ostentation itself.[12] This version of Austrism also believed in an afterlife of some sort.[18] The Royal family followed it.[17] At the same time the Cult of the Returned formed and began to worship the Returned, believing that each individual had been sent from Austre in order to fulfill a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful[19] and Glorysinger.[20]

Economy[edit]

It controlled a uniquely lucrative region which, through the discovery and maintenance of the northern passes—combined with increasingly skillful navigation—was becoming a jewel coveted by the rest of the world.

—Hoid describing Hanald

The new kingdom of Hanald flourished quickly, likely because of the dye trade, as Hanald was the only kingdom in which the Tears of Edgli grew,[1] and also because of all the other products which can only be found in the jungles and mountains of Hanald.

Hanald was also situated on the shores of the Bright Sea,[1] opening many trade routes to other nations such as Tedradel. Hanald’s capital was the prime port of T’Telir,[1] further advancing trade. The mountains of modern day Idris were in its domain as well, and with it access to many minerals,[21] including the only copper mines in the known world. These mountains also opened trade routes to the northern kingdoms,[7] such as Kuth and Huth.

Politics and Royals[edit]

The kingdom was ruled by either a King or a Queen.[1] As the Idrian Royal family still does this it can be assumed that the eldest child, be it man or woman, inherited the throne.[14] The first ruler was Vo’s wife,[1] who became Queen of Hanald after his death.[1] Shortly before his death he impregnated her,[1] starting the royal line of Hanald, the people of this line would rule Hanald for the next three hundred years.[1]

Those of the royal family who either ruled or were potential heirs had the Royal Locks:[19] hereditary hair that changes color according to the bearer's emotional state, at their will, or not at all when the bearer uses training and discipline to suppress the changes.[7][11] Those with the Royal Locks can also grow them when they want to, and this feels to them as if they were using a physical muscle.[22]

The servants of Hanald’s kings were killed when the kings died so they could serve in the afterlife.[18]

T'Telir[edit]

The capital of Hanald was called T'Telir, this was a large city somewhere in the east of the nation.[2] T’Telir is located in a small bay on the shores of the Bright Sea,[2] protecting it from storms and making it an excellent port.

T’Telir has a monopoly on dye production from the Tears of Edgli.[11] Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.[3]

The Royal family of Hanald resided in a large black palace in T'Telir,[23]this building would later become the God King’s palace.[22] During this time the palace was stark,[23] built with odd twists and turns to confuse an invading foe.[23]

History[edit]

Settling and expanding[edit]

The region that became Hanald was originally populated by the Pahn Kahl people[1], who lived in a collection of fishing villages. When the people of Chedesh, who dominated the world at the time,[1] began exploring other parts of the Inner Sea's coastline, a group of their ships discovered this valley filled with jungles.[1] One of the explorers, Vo, died and became the first Returned while on one of the ships in the bay.[1] He then died again a week later. Dismissive of the native Pahn Kahl, his crewmates founded a kingdom on the site and named it Hanald.[1] they elected Vo's wife, who was pregnant with his child, as their queen.[1]

The kingdom of Hanald quickly expanded, eventually claiming most of the lowlands[1] as well as the highlands.[1] They faced little resistance during this time, as the only other kingdom in the lowlands was Pahn Kahl,[1] which wasn’t very mighty. The economy of Hanald grew quickly as well, likely because of the farming of the Tears of Edgli[1] and other products native to the lowlands. At some point large mineral deposits were found in the northern mountains, Hanald founded mines in this region, this includes a number of copper mines.[24]

Tensions and the Manywar[edit]

The dye trade was one of the main reasons for Hanald’s quick growth, because of this the kingdom quickly started a stranglehold on the dye trade, making sure the trade was completely dependent on Hanald. Due to this relations with other kingdoms worsened.

The Royal family also turned it’s attention to the development of the relatively new art of Awakening.[1] During this period major discoveries and developments were made in awakening.[1] A lot of these discoveries were made by the Five Scholars,[1] a few examples include the command to make lifeless with a single breath[1] and the invention of Ichor-alcohol.[19] These discoveries allowed nations to build far larger and cheaper armies.[1] Because many of these discoveries were made in Hanald the other nations grew scared as they would only get behind farther and farther as time passed.

At some point, one of the Returned in Hanald had a vision of war.[1] This ended up being the catalyst for a war, as it prompted Strifelover to strike preemptively against the other nations.[1]

Strifelover used his knowledge of BioChroma and Awakening to raise up a vast army.[25] In the beginning, it seemed the Royal family made Strifelover their general.[1] However, he used this army, and the Royal family's own Awakeners and Lifeless, as well as a revolt of the people, to seize control of Hanald from them. The family promptly fled T'Telir, fleeing to the highlands.[1]

What was to become known as the Manywar broke out.[1] Hanald's main rivals, Kuth and Huth, were destroyed in the war,[1] and Hanald itself was renamed a variation of its old name.[1] The kingdom of Hallandren was born in its place when Peacegiver established the line of the God Kings.[1] Hanald's former royal lineage fled to the mountains and established the kingdom of Idris,[25] thus splitting the kingdom of Hanald.

Notes[edit]

  1. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj Warbreaker chapter 32#
  2. a b c Warbreaker chapter 4#
  3. a b c Warbreaker chapter 9#
  4. YouTube Livestream 3
    Arcanum - 2020-01-25#
  5. a b SpoCon 2013
    Arcanum - 2013-07-10#
  6. Warbreaker chapter 12#
  7. a b c d e Warbreaker chapter 1#
  8. /r/books AMA 2015
    Arcanum - 2015-06-18#
  9. Warbreaker chapter 35#
  10. a b Warbreaker chapter 27#
  11. a b c Warbreaker chapter 22#
  12. a b Warbreaker chapter 40#
  13. Warbreaker chapter 53#
  14. a b c d Warbreaker chapter 2#
  15. Warbreaker chapter 29#
  16. Warbreaker chapter 56#
  17. a b Warbreaker chapter 15#
  18. a b Warbreaker chapter 34#
  19. a b c Warbreaker epilogue#
  20. Warbreaker Annotations
    Arcanum - 2010-11-16#
  21. Warbreaker chapter 5#
  22. a b Warbreaker chapter 6#
  23. a b c Warbreaker chapter 51#
  24. Warbreaker chapter 16#
  25. a b Warbreaker chapter 7#
This article is still missing information. Please help The Coppermind by expanding it.