Difference between revisions of "Hemalurgy"

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=== Law of Hemalurgic Decay ===
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency.{{epigraph ref|mb3|36}} The longer a spike is outside a body, the weaker it becomes, and a spike will lose most of the power it can lose on the first day outside of a body.{{book ref|mb3|34}}{{wob ref|16299}} Thus, when the [[Steel Ministry]] created an [[Inquisitor]], the spikes were driven directly through a victim into the bindpoint of the Inquisitor below to minimize the spike's time spent outside of a person.{{book ref|mb3|prologue}} Additionally, spikes which are physically broken into several pieces will split the charge into the broken pieces, and more Hemalurgic power will be lost when spikes are split.{{wob ref|4618}}
 
Despite the decay, a spike will never completely lose its charge.{{wob ref|9534}}{{wob ref|16299}} As a spike loses its charge, the stolen soul will move on to the Beyond.{{wob ref|16198}}
 
==== Reduction of Hemalurgic Decay ====
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