Difference between revisions of "Nalthis"

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'''Nalthis''' is thea nameplanet ofin the [[ShardworldNalthian system]] on whichof the novel[[cosmere]]. The ''[[WarbreakerShard]]'' takes[[Endowment]] placeresides there.{{wob ref|5943}} It is inhabited by humans and has a number of states, including [[Idris]] and [[Hallandren]]. A person from Nalthis is called a Nalthian.
 
A single moon named '''Rrendos''' orbits the planet.{{map ref|Nalthian system}}{{book ref|warbreaker|47}}
== Nations ==
=== Historical ===
{{columns|
*[[Chedesh]]
*[[Hanald]]
*[[Kuth]]
*[[Pahn Kahl]]
}}
 
=== Current ===
{{columns|
*[[Gys]]
*[[Hallandren]]
*[[Tedradel]]
*[[Xaka]]
* Unnamed country that uses Awakened machines{{wob ref|4627}}
}}
 
== Geography ==
The major settings of ''Warbreaker'' are [[T'Telir]], the capital city of Hallandren, and Hallandren's bordering mountain state of Idris. The jungles are situated in a large valley surrounded by mountains and a sea.
 
The known world contains dozens of kingdoms.{{book ref|wb|5}}
Not much is known about the geography of Nalthis. There is an inland sea that is valuable for trade, and at least a third of the coast is owned by Hallandren.
 
== Geography and Ecology ==
Hallandren is unique in the known world of Nalthis as being the only place that [[Tears of Edgli]] will grow, as well as being the only jungle climate.
The geography and ecology of Nalthis is largely unknown. [[Hallandren]] is unique in the known world of Nalthis as being the only place that [[Tears of Edgli]] will grow, as well as being the only known jungle climate.{{book ref|wb|32}} The growth of plants in this region is partly helped by [[Investiture]], much like the [[Elendel Basin]].{{wob ref|9833}} To Hallandren's east,{{book ref|wb|12}} there is an inland [[Bright Sea|sea]] that features several islands.{{wob ref|7344}} At least a third of the coastline is controlled by Hallandren, which has its [[T'Telir|capital city]] built abutting the water.{{book ref|wb|9}} The area suffers frequent earthquakes.{{wob ref|3483}}
 
There are mountains north of Hallandren, as well as toward the sunrise; those to the north are controlled by [[Idris]].{{book ref|wb|5}}{{book ref|wb|55}} These contain the only known copper mines in the world.{{book ref|wb|16}} Further nations can be found north of those mountains. To the south of Hallandren is [[Pahn Kahl]].{{book ref|wb|55}} Elephants and zebras are said to be exotic creatures from "the south." Whether this means they come from southern Hallandren or south of Hallandren is unclear.{{book ref|wb|27}} The Hallandren jungle is inhabited by panthers, parrots, monkeys, and crocodiles.{{book ref|wb|32}}{{book ref|wb|35}}{{book ref|wb|27}} The Hallandren people have access to fine wines, sweet potatoes, figs, nuts, and garlic, among other foods; it is unknown, however, how much grows in the area and how much is imported.{{book ref|wb|14}}{{book ref|wb|26}} The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.{{book ref|wb|22}}{{book ref|wb|40}}{{book ref|wb|53}}
Idris is located to the north of Hallandren. It controls the passes through the mountains, which are very profitable for trade. It can be inferred that a few well-populated nations are located past these mountains and beyond the reach of the inland sea. Idris also contains some copper mines.
 
Unlike [[Roshar]], Nalthis experiences active plate tectonics.{{wob ref|3483}}
== Flora and Fauna ==
 
Nalthis has diverse species of palms, savanna animals, and the [[Tears of Edgli]]. Elephants and Zebras are said to be exotic creatures from "the South." Whether this means they come from southern Hallandren or south of Hallandren is unclear.{{book ref|wb|27}}
 
== History ==
Nalthian history is mostly unknown. [[Vasher]] remarked that the planet is young enough that it does not have fossils.{{book ref|sa4|15}}
 
=== Early History and Mythology ===
At some time in the far past, [[Vo]] traveled over the sea and became a [[Returned]], creating Hallandren, which occupied the location of the previous Pahn Kahl nation. The Returned created a religion and nation with themselves as the focus of both. After some time, the [[Five Scholars]] came together and catalyzed the [[Manywar]], which resulted in the separation of the Idrian nation (after the royal family deserted Hallandren for Idris, for disputed reasons) and the rise of the [[God King]]s and absolutism of the [[Iridescent Tones]].
 
{{sidequote
About 300 years after the Manywar, the [[Pahn Kahl rebellion]] occurred. This was also when the Idrian princess [[Siri]] married the God King [[Susebron]], bringing a member of the royal family back to Hallandren.
|Now, you may wonder why I must travel back so far. Should I not speak of the Manywar, of the shattering of kingdoms, of the five scholars, of Kalad the Usurper and his phantom army? Those are the events we focus upon, the ones men know best. To speak only of them, however, ignores the history of three hundred years that led up to them.
|[[Hoid]] on the history of Nalthis{{book ref|wb|32}}
|side=right|size=300px
}}
 
Nalthis was created at an unknown date, but it is not old enough to have had fossils form on it.{{book ref|sa4|15}} The [[Nalthian system|system]] was settled by [[Endowment]], who remains the sole [[Shard]] in the system.{{wob ref|1120}} Humans on Nalthis were directly created by Endowment at an unknown point after the [[Shattering]].{{wob ref|14877}} A [[Perpendicularity]] formed on the world, and near it the [[Tears of Edgli]] began to grow.{{wob ref|13871}}
 
Early in its history the nation of [[Chedesh]] dominated the world, and their sailors eventually reached the area that would later become known as [[Hallandren]]. The region was already inhabited by the [[Pahn Kahl]], but they were dismissed as not a 'true' nation. While there the Chedens discovered the [[Tears of Edgli]] for the first time. As the nation explored this new continent, they headed northwards; one Cheden died during the trip and became the first [[Returned]]. Remembered by the title "the First Returned", [[Vo]] declared the [[Five Visions]] and then died a week later. The men on his ship received his message and founded the kingdom of [[Hanald]]. They chose Vo's wife as the first monarch, beginning the Idrian royal line. This new kingdom quickly grew lucrative due to the Tears of Edgli, and their monopoly on the dyes allowed them to become a powerful economic force.{{book ref|wb|32}}
 
For most of their history the inhabitants of the planet were unaware of the art of [[Awakening]]. The death of Vo helped begin exploration into this art, which was only discovered some four centuries prior to the events of the [[Pahn Kahl rebellion]].{{book ref|wb|32}}
 
=== The Manywar ===
 
==== Prelude to the Manywar ====
{{for|Five Scholars}}
 
[[Austrism]] was the predominant religion of Hanald when it was founded, and the Idrian royal family itself followed it.{{book ref|wb|15}} At the same time the [[Cult of the Returned]] formed and began to worship the Returned, believing that each individual had been sent from [[Austre]] in order to fulfill a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful{{book ref|wb|epilogue}} and Glorysinger.{{wob ref|6954}}
 
Three hundred years after the arrival of Vo,{{book ref|wb|32}} these Returned would be renamed as [[Vasher|Talaxin]] and [[Shashara]] respectively and joined with other Returned{{wob ref|5839}} [[Arsteel]], [[Yesteel]], and [[Denth|VaraTreledees]] to form the [[Five Scholars]]. The years preceding the Manywar were ones of quick discovery about Awakening led by the Scholars.{{book ref|wb|32}} Beyond this, some of them became [[worldhoppers]].{{wob ref|1737}} Their discoveries about Awakening and their exploration of the [[cosmere]] cemented the legacy of these Nalthians as early scholars of the cosmere by those at [[Silverlight]].{{wob ref|1548}}
 
Tensions between Hanald and its neighbors began to grow due to a wide variety of factors, including Hanald's ready supply of dyes and the discovery of how to Awaken [[Lifeless]] with a single Breath instead of fifty.{{book ref|wb|32}} In addition to this doubling the size of many armies, the use of ichor-alcohol made the already durable Lifeless even stronger and longer lasting.{{book ref|wb|epilogue}} The situation worsened even more when Shashara revealed both secrets to the entire world, allowing every nation to benefit.{{book ref|wb|53}}
 
{{sidequote
|'''I''' get out of hand, Vasher? Me? When's the last time '''I''' started a war? Slaughtered tens of thousands?
|[[Denth]] to [[Vasher]] about his past{{book ref|wb|53}}
|side=right|size=300px
}}
==== The Events of the Manywar ====
{{for|Manywar}}
 
Despite the increase in tensions, however, the Manywar was not properly triggered by any one of these factors. Instead, a Returned had a vision about an upcoming war and told Talaxin about it,{{book ref|wb|32}} who in turn spread the news to those in the nation of Hanald. The Idrian monarchy refused to begin a preemptive war against their neighbors, so Talaxin sparked a rebellion against them and deposed their government.{{book ref|wb|15}}{{book ref|wb|7}} Talaxin rose to power as Kalad the Usurper and ordered preemptive strikes against the kingdoms of [[Kuth]] and [[Huth]] to the north of Hanald.{{book ref|wb|32}}
 
In response to this, several nations joined Kuth and Huth to form a coalition known as the [[Pahn Unity]] in order to oppose Hanald.{{book ref|wb|epilogue}} The Five Scholars broke up, taking different sides in the war.{{book ref|wb|32}}
 
{{sidequote
|I wanted to stop it. But by the time I realized what was happening, it had gone too far. It had taken on a life of its own.
|Vasher on the [[Manywar]]{{book ref|wb|58}}
|side=left|size=300px
}}
 
As the first real conflict where Awakening and the Lifeless were put to actual use on the battlefield, the war was one of Nalthis' most deadly conflicts.{{wob ref|7375}}{{book ref|wb|53}} As the war waged, more advancements were made in the art of creating Lifeless and other Awakened objects; this made the fighting worse and worse. During this time period, Kalad also created his infamous [[Kalad's Phantoms|Phantoms]].{{book ref|wb|32}}
 
Shortly afterwards Kalad and Shashara decided to attempt to create a [[Shardblade]], which they had seen on [[Roshar]], using Awakening. After a period of research, the pair created the sword known as [[Nightblood]].{{wob ref|4283}}{{wob ref|3216}}{{wob ref|2650}} The first battle that Nightblood was used in was the [[Battle of Twilight Falls]], where he was wielded by Shashara. The battle served as the conclusion of the Manywar.{{book ref|wb|26}} Kalad was horrified by the loss of life caused by Nightblood; because Shashara obstinately wanted to reveal the secret of the Nightblood's creation to the nations, Kalad felt he had no choice but to kill her.{{wob ref|6954}}{{book ref|wb|53}}
 
{{sidequote
|It's odd, what history does to a man. I guess people couldn't understand why I suddenly changed. Why I stopped fighting and why I brought the Phantoms back to seize control of my own kingdom. So they decided I must have been two people.
|[[Vasher]] about his past{{book ref|wb|epilogue}}
|side=right|size=300px
}}
 
==== Resolution of the Manywar ====
 
According to legend Kalad, called Peacegiver at that point of his life, ended the war with negotiation, but in actuality threatening to use his Phantoms played a role.{{book ref|wb|58}}{{book ref|wb|epilogue}} By the time the war ended, the nations of Huth and Kuth were already destroyed. Peacegiver founded the nation of [[Hallandren]] and began the lineage of the God Kings by granting them political power in the kingdom.{{book ref|wb|32}} They also began to hand down his [[Peacegiver's Treasure|gift]] of Breaths to each subsequent God King.{{book ref|wb|58}}{{book ref|wb|15}} The [[Cult of the Returned]], now the [[Iridescent Tones]],{{book ref|wb|epilogue}} took full power and began to manage the [[Court of Gods]]. Peacegiver dispersed his phantoms throughout the city secretly as the [[D'Denir Celabrin]], hiding them in plain sight.{{book ref|wb|58}}
 
The Idrian royal family did not return to Hallandren but instead remained in exile to the mountains of the north, where they formed the nation of [[Idris]].{{book ref|wb|32}} Austrism turned its back on [[Awakening]] and began to consider it an abomination, also dismissing the worship of Returned as "pagan" beliefs.{{book ref|wb|15}}{{book ref|wb|46}}{{book ref|wb|25}} The nation of [[Tedradel]] would continue to have an antagonistic relationship with Hallandren from that time.{{book ref|wb|1}}
 
=== After the Manywar ===
 
{{sidequote
|Your people are in a state of rebellion against the rest of the kingdom.
|[[Treledees]] to Siri{{book ref|wb|16}}
|side=left|size=300px
}}
 
In the three hundred years following the Manywar, the kingdom of Hallandren prospered under its new government, although over time corruption seeped in.{{book ref|wb|32}}{{wob ref|4495}} Relations between Hallandren and Idris worsened over the years, as the northern passes Idris had control over were very tempting targets for Hallandren. The region was viewed as a rebellious province by the Court of Gods and not a true nation.{{book ref|wb|1}} Despite this, Idris remained powerful, with many allies north of the mountains.{{wob ref|7407}} In order to try and maintain good relations, King [[Dedelin]] negotiated a treaty whereby his eldest [[Vivenna|daughter]] would be sent to the Court once she was of age in order to introduce the royal bloodline to the God Kings and further legitimize their authority. This was accepted by the Court.{{book ref|wb|1}}
 
Over the centuries the control and subjugation of the Pahn Kahl people grew worse. Their oppression over time reached the stage in which many presumed its unique culture was extinct and thought that they also worshiped the Returned.{{book ref|wb|14}}{{wob ref|6964}} As the years went on, its people grew tired of their position in Hallandren society and the few lowly jobs they were offered.{{book ref|wb|55}}{{book ref|wb|54}} Talks of a rebellion began to spread, and the Pahn Kahl began passing on their positions to other Pahn Kahl citizens in order to maintain their control in the Court of Gods.{{wob ref|7381}} A Pahn Kahl named Bluefingers began to set in motion a plan to overthrow the Hallandren government. His hope was to incite a war between Hallandren and Idris and use the resulting chaos to allow Pahn Kahl to rise up in society.{{book ref|wb|57}}
 
=== The Pahn Kahl Rebellion ===
{{for|Pahn Kahl rebellion}}
 
==== Vahr's Rebellion ====
 
Another Pahn Kahl, [[Vahr]], prematurely began his own rebellion against Hallandren. He had spent a decade getting the contacts needed for it{{book ref|wb|31}}{{wob ref|6020}} and had persuaded his fellow workers to grant him their Breaths so that he could grow in power.{{wob ref|4633}} Along the way, Vahr received help from other nations worried about Hallandren,{{wob ref|6020}} including Idris,{{book ref|wb|17}} and various crime lords in [[T'Telir]].{{book ref|wb|31}}
 
{{image|Warbreaker Prologue by CarloswkArt.jpg|side=right|height=200px|[[Vasher]] stealing Vahr's [[Breath]] before killing him}}
 
Fearing this rebellion would draw too much attention to his own efforts, Bluefingers leaked Vahr's location to the Hallandren authorities and had him arrested.{{wob ref|6983}} Without his leadership, the rebellion fell apart.{{book ref|wb|19}} The Kingdom of Idris had hoped that this rebellion would take attention away from them for a time; instead, they found even more focus was put on them than ever before as Hallandren grew paranoid about its potential enemies. In order to stave off a potential war, King Dedelin moved to fulfill his contract with [[Susebron]]. However, he hesitated to send [[Vivenna]] and ended up sending [[Siri]] in her place.{{book ref|wb|1}} [[Vasher]] took advantage of Vahr's arrest by persuading Vahr to grant him his Breaths so that Hallandren would not gain them. He killed Vahr in return for the gift.{{book ref|wb|prologue}}
 
==== Bluefingers' Manipulation ====
 
By this time VaraTreledees had renamed himself Denth and began working for Bluefingers to help cause the war.{{wob ref|6723}} He corrupted [[Lemex]], an Idrian spy,{{book ref|wb|43}} and went to meet Vivenna, who went to [[T'Telir]] after her sister, in his place. He and his [[Denth's crew|crew]] managed to gain her trust. Convincing her that he was on his side, Denth managed to kidnap her without her realizing it.{{book ref|wb|10}}
 
{{quote
|You should watch yourself, child.
Not all here in the palace is as it seems.
|[[Bluefingers]] to [[Siri]]{{book ref|wb|11}}
|side=left|size=300px
}}
 
Siri's arrival at the Court of Gods created a different set of worries. It was speculated by some that the last-second swap may have been planned from the start and that deferring to the Idrian monarchy actually undermined their authority rather than strengthened it.{{book ref|wb|7}}{{book ref|wb|12}} It was Bluefingers' original plan to use Siri to persuade the Idrians within the city that a rebellion was needed, but he changed his plans once he learned that Denth had kidnapped Vivenna and was using her to do the same thing. He decided it was best to kill Siri instead to further anger the Idrians.{{wob ref|6723}}
 
While pretending to entertain Vivenna's plans to prevent the war, Denth in actuality undermined or canceled her plans when she wasn't paying attention and instead did what he could to worsen the situation and support his preexisting plans.{{wob ref|6960}}{{wob ref|6795}}{{book ref|wb|19}} Denth's efforts ultimately fell apart when he was forced to kill a [[Parlin|friend]] of Vivenna's and she discovered his corpse as well as the bodies of the soldiers sent by her father.{{wob ref|7284}}{{book ref|wb|35}} She quickly worked out their true intentions and escaped the crew.{{book ref|wb|35}}
 
{{sidequote
| When this is through, Princess, Idris will fight until either it or Hallandren is destroyed.
|[[Bluefingers]] to [[Siri]].{{book ref|wb|57}}
|side=right|size=300px
}}
==== The Rebellion ====
 
Vivenna was saved by Vasher, who discovered how she had been tricked by Denth. Together, they both did what they could to prevent the war by talking to the Idrians{{book ref|wb|43}} and rescuing the [[Misel|child]] of a [[Nanrovah|head priest]] that Denth had kidnapped as blackmail.{{book ref|wb|49}} Their efforts were not enough, however, and the push for war was still taking place.{{book ref|wb|50}} The priests feared that the vote would come to pass and went to protect Siri from a potential riot.{{wob ref|7369}}{{book ref|wb|50}} Seeing the unexpected vote of [[Lightsong]] and the sudden increased security for Siri, Bluefingers panicked and moved to cause the rebellion that day.{{wob ref|7369}}
 
{{image|Vasher by Connor Chamberlain.jpg|side=left|width=270px|[[Vasher]] using Awakening}}
 
He immediately sent his mercenaries to go and kill the guards outside of Siri's door and replace them.{{wob ref|7376}} At the same time, he had Denth go and capture Vasher, who had just broken into the God King's palace in the hopes of preventing the war.{{book ref|wb|51}}{{book ref|wb|53}} During the growing conflict, the rebels managed to kill [[Blushweaver]], capture the God King, get all of the Lifeless Commands, and order the army to go attack and kill the Idrians.{{book ref|wb|53}} The priesthood saved Siri and [[Susebron]] from the conflict and sent them to Bluefingers for their evacuation.{{wob ref|7384}}{{book ref|wb|54}}
 
Lightsong used his divine Breath to return Susebron's tongue to him; with full access to his Breath, Susebron quickly turned the tide of the battle, saved Siri, and apprehended Bluefingers.{{book ref|wb|55}}{{book ref|wb|57}} In the immediate aftermath, Vasher revealed himself as Peacegiver to the public and granted Susebron full control of the D'Denir Celabrin so that they could go destroy the Lifeless armies and prevent a slaughter in Idris.{{book ref|wb|58}}
 
=== After the Rebellion ===
 
Following the death of Denth, his crew went to make contact with [[Yesteel]], who resided in one of the kingdoms north of the mountains.{{wob ref|7357}} Yesteel himself became intent on re-forging the kingdoms of [[Huth]] and [[Kuth]]; hearing of this, Vasher and Vivenna decided to go north to stop him.{{wob ref|7357}}{{book ref|wb|epilogue}}
 
Over many years, their mastery over Awakening and technology advanced significantly, such as creating Awakened circuitry that responds to the Connection of its user to predict text.{{book ref|tress|15}}
 
== Cosmere ==
The [[Shard]] [[Endowment]] has been confirmed to be present on Nalthis.{{wob ref|5943}} This has had the effect that every human born on Nalthis is born with one [[Breath]], the source of energy for [[Awakening]] and Returning. Endowment is related to the [[tears of Edgli|flowers]] which grow around T'Telir, the capital city of Hallandren.{{wob ref|5515}} Endowment has been known to revive recently deceased people, awarding them a single [[Divine Breath]] under the requirement that they consume a normal Breath once a week to stay alive. It is believed, and confirmed for at least three characters[[Returned]],{{book ref|wb|57}}{{wob ref|7354}}{{wob ref|7476}} that all [[Returned]] come back to fulfill some divine goal. It is unknown what Endowment's purpose is, or how long she has been doing this. ''Warbreaker'' accounts for only a brief history, which mentions [[Vo]] as being the "first Returned", according to the [[Idris]] religion.
 
Nalthians are aware of perpendicularities and wish for them to be used for trading purposes.{{book ref|mb7|39}}
 
Nalthian Awakened technology has spread across the Cosmere to some degree, and can be seen on other planets, such as [[Lumar]].{{book ref|tress|15}} The trading of Breaths are looked down upon by others in the cosmere.{{book ref|tsm|13}}
 
== Trivia ==
* Nalthians know what [[dragon (cosmere)|dragons]] are.{{wob ref|1346}}
* [[Nazh]] finds Nalthis too colorful.{{wob ref|14941}}
 
== Notes ==
[[category: Nalthis| ]]
[[category: list articles]]
[[es:Nalthis]]
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