Difference between revisions of "Perpendicularity"

More autonomy weirdness
(Added Autonomy Perpendicularity weirdness)
(More autonomy weirdness)
== Mechanics ==
Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}} They occur naturally when a [[Shard]] spends lots of time on a world.{{wob ref|3504}} Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.{{wob ref|2570}}{{wob ref|4740}} [[Aluminum]] can be used to take liquid from a perpendicularity, and it will stay Invested.{{wob ref|9233}} They can be used to see into the Spiritual Realm.{{wob ref|10945}} [[Nightblood]] is able to collapse a perpendicularity.{{wob ref|12915}} Some perpendicularities are more Invested than others.{{wob ref|5914}} The enormous concentration of Investiture in a perpendicularity makes it possible to become a Cognitive Shadow by entering one.{{wob ref|8324}}
 
[[Autonomy]] is capable of creating perpendicularities unexpectedly across multiple planets in a way that goes against the laws of Realmatic Theory as it is currently understood by arcanists.{{book ref|mb7|50}} It requires specific conditions.{{book ref|mb7|59}}
 
== Known Perpendicularities ==
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