Difference between revisions of "Ruin"

524 bytes added ,  1 month ago
no edit summary
m (Changed quote to a more concise one (and one i think sounds better))
(19 intermediate revisions by 15 users not shown)
{{shard info
|image=Ruin.jpg
|vessel={{nosnippet|[[Sazed]]}}
|shard=Ruin
|vessel=[[Sazed]]
|status=Whole, conjoined with [[Preservation]]
|slivers=[[Ati]]
}}
{{quote
|This force was time infinite. It was the winds that weathered, the storms that broke, the timeless waves running slowly, slowly, slowly, to a stop as the sun and the planet cooled to nothing. It was the ultimate end and destiny of all things. And it was angry.
|I am mountains that crush. I am waves that crash. I am storms that shatter. I am '''the end'''.
|Ruin to [[Vin]]Kelsier{{bookmsh ref|mb32|721}}
}}
 
Ruin is the embodiment of entropy and decay; it seeks change, so that all may age and pass.{{wob ref|4130}} It is not inherently evil, as without change there can be no life, but its destructive actions are often contrary to life existing peacefully.{{wob ref|10203}}{{wob ref|7950}} This approach to Ruin as simply inevitable decay is largely due to [[Ati]]'s original kind nature, as he deliberately channeled Ruin towards a more peacable state. In other hands, the Shard would've been a far more destructive force.{{wob ref|10334}}
 
It is the polar opposite of [[Preservation]] -- a relation most other Shards don't have.{{wob ref|5518}} Since the [[Final Ascension]], Preservation has tempered Ruin's intent, which also makes it difficult for anyone holding [[Harmony]] to take direct action heavily favoring one side or the other.{{book ref|mb5|7}}
 
== Associated magic ==
{{for|Hemalurgy}}
 
Ruin fuels [[Hemalurgy]] -- one of the three Metallic Arts on [[Scadrial]], and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and [[intention|Intent]].{{wob ref|6312}} It allows for removing a portion of a person's [[spiritweb]] and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and giving it to another. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like [[Allomancy|Allomantic]] abilities, and even foreign magic systems like [[Surgebinding]].{{wob ref|12018}} What attribute is stolen depends on the metal used and the placement of the spike.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}} By transplanting powers and qualities, Hemalurgy can be used to effectively create new species; examples of such creatures are [[kandra]], [[koloss]] and the [[Steel Inquisitor]]s.
 
People who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. Moreover, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes pierce a person, the more holes in their spiritweb, which in turn allows for easier control as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas koloss, which are humans with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable complete control of a person.{{book ref|mb6|27}}
Eventually, Preservation's desire to make sapient creatures prompted him to offer a deal to Ruin. Together, they could create [[Scadrial]] and fill it with living beings; by endowing them with sapience, Preservation would give up part of himself. In doing so, he left himself weaker than Ruin, which formed the basis of their agreement that Ruin would be allowed to destroy the world some day.{{epigraph ref|mb3|54}}
 
However, Preservation broke the terms of the deal by sacrificing his mind to create a prison for Ruin, preventing him from doing wreckingdestroying the planet. Furthermore, in an attempt to balance the two Shards, he sequestered away a portion of Ruin's power by condensing it into the metal [[atium]].{{epigraph ref|mb3|55}}
 
{{image|The Well of Ascension by Eleonor Piteira.jpg|side=left|width=250px|[[Vin]] sinking into the [[Well of Ascension]], freeing Ruin}}
 
=== Plotting Escape ===
{{quote
Ruin's prison, the [[Well of Ascension]], had a fatal flaw: every thousand and twenty four years, the [[perpendicularity]] would fill, requiring someone to take up the power. Were that person then to release it, Ruin's prison would vanish, letting him out; only by using the power themselves could that person, dubbed the [[Hero of Ages]], keep Ruin trapped.{{msh ref|2|3}}
 
Despite being imprisoned in the Well, Ruin could still affect the world in minuscule ways, and thus began to plan for exploiting this fatal flaw to free himself. His initial scheme was to use [[Alendi]], chosen by the power of the Well, and convince him, thorughthrough altering the [[Terris Prophecies]], to free him. However, a [[Terrisman]] named [[Kwaan]] realized Ruin's alterations. He sent his nephew, [[Rashek]], to try and stop Alendi from reaching the Well.{{epigraph ref|mb2|55}} Rashek eventually killed Alendi and took the power for himself, becoming [[the Lord Ruler]] and perpetuating Ruin's imprisonment.
 
==== Kelsier and Vin ====
Undeterred, Ruin began working on another idea, timing it with the Well's next call, a thousand years later. His plan was two-pronged: first, to ensure that Rashek would be killed, thus opening the way to the Well for others; second, to create someone who would enter the Well and release the power. For the first, he manipulated [[Kelsier]], a [[skaa]] [[allomancy|Mistborn]], with fabricated tales of the so-called Eleventh Metal, [[malatium]], convincing him that it would be the key to defeating the Lord Ruler; which, in a way, it turned out to be.{{epigraph ref|mb3|24}}
 
For the second, Ruin picked a perfect pawn: another skaa Mistborn, a baby girl named [[Vin]] with an insane mother and an infant [[Allomancer]] sister. Speaking to the mother, Ruin caused her to kill the olderyounger daughter and fashion a Hemalurgic spike out of her, then pierce Vin with the spike.{{epigraph ref|mb3|74}} Vin, unaware of this, eventually started wearing the spike as an earring and refused to give it up due to Ruin's influence, thus letting him subtly manipulate her.{{epigraph ref|mb3|75}} He did so mostly through the voice of her deceased brother, [[Reen]].{{book ref|mb3|54}}
 
Eventually, the Well filled again, and Vin entered its chamber. [[Kelsier]], now a [[Cognitive Shadow]] and up to speed on Ruin's plan thanks to [[Leras]], attempted to stop her from releasing the power.{{msh ref|2|3}} To no avail, though -- Vin did so, and freed Ruin.{{book ref|mb2|58}}
 
=== Achieving Harmony ===
{{for|Sazed#History|the history of Sazed prior to becoming Ruin}}
 
{{quote
|You think this was your plan? It was [Preservation]'s. His all along. You created the thing that can kill you, Ruin.
This end of Ruin was Preservation's plan all along. Leras had held Preservation for so long that he was bound by its intent, and could not kill or destroy anything, not even Ruin.{{msh ref|2|3}} And so, he arranged to have the Shard pass on to a new Vessel, who would not be so strongly bound by the Shard's intent and thus would have more freedom to use its power.{{book ref|mb3|81}}
 
However, the planet was still dying, and thus Preservation's plan reached its conlcusionconclusion. [[Sazed]], present at the battle though not directly participating, saw the two powers and took up both of them, mixing them together into [[Harmony]]. With them, reconstructedSazed reconstituted the [[Scadrial]] backthat intohad aexisted livablebefore placethe Lord Ruler’s Ascension. {{book ref|mb3|83}}
 
{{for|Harmony#History|the subsequent events}}
 
== Trivia ==
* Ruin originated in the trunked novel ''[[Aether of Night]]'', where he was known as '''Decay'''.{{wob ref|11236}}
* In ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'', colors, Ruin would be pure black.{{wob ref|11057}}
* [[Odium]] was convinced that Ruin would implode.{{wob ref|15137}}
 
== Notes ==
{{Mistborn|Era 1}}
{{cosmere}}
[[es:Ruina]]
Editors
278

edits