Silimatic

From The Coppermind
Revision as of 22:21, 8 November 2016 by Thegatorgirl00 (talk | contribs) (→‎Silimatic Lenses: alphabetized list)
Jump to navigation Jump to search

The Coppermind has spoilers for all of Brandon's published works, now including The Sunlit Man. Information about books that have not yet been released, like Stormlight 5, is allowed only on meta-pages for the books themselves. For more details, see our spoiler policy. To view an earlier version of the wiki without spoilers for a book, go to the Time Machine!

Silimatic technologies use glass made from different types of sand to produce differing effects. Silimatic glasses can be used by anyone, but lenses can only be used by Oculators. Alcatraz Smedry has drawn parallels between Silimatic technologies and Smedry Talents in the past. He has also been able to increase the power of various Silimatic technologies

Silimatic Glass

Types of glass include the following:

Restoring Glass
Easily shatters at the touch of an Oculator, but restores itself when the Oculator moves away from it. Incredibly strong otherwise. Black in color.[1]
Builder's Glass
Expander's Glass
Allows the inside of a structure or object built with it to be bigger than the outside. Deep lavender in color.[1] Very difficult to break, even with a Talent.[2]
Recognizer's Glass
Rebuilder's Glass
Reinforcer's Glass
Defender's Glass
Essentially protects structures inside it. Extremely strong.
Glass of Alivening
Sentinel's Glass
Snarer's Glass
Used for traps, however, each square can only go off once.[3]
Grappler's Glass
Clings to other surfaces, influencing gravity--used on the bottoms of boots to enable people to walk up surfaces. Often used by Alcatraz to walk on SIimatic vehicles such as the Hawkwind and Dragonaut
Orientation Glass
Influences the direction of gravity
Detonator's Glass
Explodes
Transporter's Glass
Swaps two identical objects, usually glass boxes, between two places[4]
Enforcer's Glass
Communicator's Glass
When broken in half, allows communication between the two pieces for 20 days.
Inhibitor's Glass
Stops those touching it from using Silimatic technology or Smedry Talents
Shielder's Glass
Messenger's Glass

Silimatic Lenses

Lenses are only usable by Oculators, unless they are forged in the blood of an Oculator, such as the ones used by the Scrivener's Bones. Dark Oculators sometimes only use a monocle, instead of the classic glasses shape, in order to focus the lens' power. Lenses include:

Bestower's Lenses
Allows you to temporarily give someone something; For example, strength or your talent, as in book 4.[5]
Courier's Lenses
Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.[6] The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.[7]
Discerner's Lenses
Tell the wearer how old something is in the form of a glow that grows duller the older the object is.[8]
Firebringer's Lenses
Throws a line of fire, almost like a laser, at the target.
Harrier's Lenses
Presumably powerful.[9]
Oculator's Lenses
Allow Oculators to see/sense oculations or more generally they show you things that you need to see.[10]
Oracle's Lenses
Those lenses allowed the user to glimpse into the future. Attica Smedry used them to foresee where Alcatraz will be living on his 13th birthday.[11]
Shocker's Lenses
Emit a beam of light that knocks anyone looking at the user unconscious. Very difficult to use.[12]
Tracker's Lenses
Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.[1] Family, however, is who one knows best, so their footprints stay a very long time, no matter how little the user thinks they know them.[11] They are tinted yellow.[13]
Translator's Lenses (Lenses of Rashid)
Forged from the Sands of Rashid, which are incredibly rare. Let the wearer understand, read, and write in any language, code, or alphabet.[2][11]
Torturer's Lenses
Cause intense agony in the target and make the muscles begin to rip.[14] Five seconds of use causes the target permanent harm.[15]
Warrior's Lenses
Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use.
Windstormer's Lenses
Create gusts of wind that blow away from the Oculator. Leavenworth uses them to create a bubble of calm winds around the wielder, but this is extremely difficult. The Lenses are tinted green.[7]

Notes

  1. a b c Alcatraz Versus the Evil Librarians chapter 4#
  2. a b Alcatraz Versus the Evil Librarians chapter 19#
  3. Alcatraz Versus the Evil Librarians chapter 17#
  4. The Knights of Crystallia chapter 5#
  5. Alcatraz Versus the Evil Librarians chapter 21#
  6. The Scrivener's Bones chapter 2#
  7. a b The Scrivener's Bones chapter 1#
  8. The Scrivener's Bones chapter 8#
  9. Alcatraz Versus the Evil Librarians chapter 18#
  10. Alcatraz Versus the Evil Librarians chapter 3#
  11. a b c Alcatraz Versus the Evil Librarians chapter 20#
  12. Alcatraz Versus the Evil Librarians chapter 11#
  13. Alcatraz Versus the Evil Librarians chapter 2#
  14. Alcatraz Versus the Evil Librarians chapter 12#
  15. Alcatraz Versus the Evil Librarians chapter 13#
This article is still missing information. Please help The Coppermind by expanding it.