Difference between revisions of "Steel"

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When used as a Hemalurgic spike, steel steals the physical Allomantic powers ([[iron]], steel, [[pewter]] and [[tin]]).
 
When used as a Hemalurgic spike, steel steals the physical Allomantic powers ([[iron]], steel, [[pewter]] and [[tin]]).
   
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{{MetallicArts}}
[[Category:Magic]][[Category:Mistborn]]
 

Revision as of 04:42, 18 August 2011

File:Steel.png
The Allomantic symbol for steel

Steel is the external physical pushing metal. An allomancer burning steel can push bits of metal away from his center of mass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependent on magnetic forces or allomatic power--any metal can be pushed. Feruchemists can use steel to store physical speed, and when used as a hemalurgic spike, steel steals physical allomantic powers.

Allomantic use

A steel Misting is known as a Coinshot. Steelpushing is the art of using steel to push on metal. There are two general rules for steelpushing, which also apply to ironpulling, it's paired opposite. The first rule is that the strength of your push is roughly proportional to your physical weight. This means that larger Allomancers can generally steelpush and ironpull more powerfully than a smaller counterpart. While proportional, the force exerted by an steelpush is much greater than the Allomancer's weight, allowing them to push themselves into the air by pushing on a piece of metal that is on the ground (or is anchored to something that weighs more than they do). The second rule is that metal that is at least partially inside a person's body cannot be affected by steel. Both of these rules can be overcome by a sufficiently strong Allomancer, however.

Steelpushing is a fairly flashy ability. It allows the user to fly through the air in quite spectacular ways, using only coins (or other small metal objects) placed on the ground. It can be used offensively, as the name suggests, to shoot metal objects as projectiles. As the coins are much smaller than the Allomancer, they gain quite a bit of speed over time. Steelpushing can also be used defensively, by creating a bubble around the user to deflect incoming metal objects.

Feruchemical use

Feruchemists can use iron to store physical speed. Then, by tapping his steelmind, a Feruchemist can move many times faster than a normal human, even one buring pewter. While storing speed, a Feruchemist feels very sluggish.

Hemalurgic use

When used as a Hemalurgic spike, steel steals the physical Allomantic powers (iron, steel, pewter and tin).

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