Difference between revisions of "Steel"

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'''Steel''' is the external physical pushing metal. An allomancer burning steel can push bits of metal away from his center of mass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependent on magnetic forces or allomatic power--any metal can be pushed. Feruchemists can use steel to store physical speed, and when used as a hemalurgic spike, steel steals physical allomantic powers.
 
==Allomantic useUse==
A steel [[Misting]] is known as a '''Coinshot'''. Steelpushing is the art of using steel to push on metal. There are two general rules for steelpushing, which also apply to ironpulling, it's paired opposite. The first rule is that the strength of your push is roughly proportional to your physical weight. This means that larger Allomancers can generally steelpush and ironpull more powerfully than a smaller counterpart. While proportional, the force exerted by an steelpush is much greater than the Allomancer's weight, allowing them to push themselves into the air by pushing on a piece of metal that is on the ground (or is anchored to something that weighs more than they do). The second rule is that metal that is at least partially inside a person's body cannot be affected by steel. Both of these rules can be overcome by a sufficiently strong Allomancer, however.
 
A steel [[Ferring]] is known as a '''Steelrunner'''. Steel is used to store physical speed. Then, by tapping his steelmind, a Feruchemist can move many times faster than a normal human, even one buring [[pewter]]. While storing speed, a Feruchemist feels very sluggish.
 
==Hemalurgic useUse==
When used as a Hemalurgic spike, steel steals the physical Allomantic powers ([[iron]], steel, [[pewter]] and [[tin]]).
 
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