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|type=End-Positive
 
|type=End-Positive
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]],{{wob ref|6933}} [[The Sunlit Man]]
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|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]{{wob ref|6933}}
 
}}{{update|book=mb6}}
 
}}{{update|book=mb6}}
 
{{quote
 
{{quote
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=== Gaining Allomantic Abilities ===
 
=== Gaining Allomantic Abilities ===
Allomancy is a spiritually hereditary trait, that does not follow the same principles of dominant and recessive physical genetics.{{wob ref|12576}}{{wob ref|16270}} Scadrians with mixed skaa-noble heritage generally must have a noble in the previous five generations in order to be born an Allomancer.{{book ref|mb1|21}} The ability lays dormant until an Allomancer undergoes [[Snapping]], which will activate their Allomantic abilities. The abilities can be used instinctually, including while unconscious,{{book ref|mb1|15}} once awakened if the user is to ingest the correct type of metal, though training is required to use these powers well. Snapping does not affect the chances of having an Allomancer child.{{wob ref|2733}} Twins are more likely to have the same metal, especially if they are identical instead of fraternal.{{wob ref|345}}
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Allomancy is a spiritually hereditary trait, that does not follow the same principles of dominant and recessive physical genetics.{{wob ref|12576}} Scadrians with mixed skaa-noble heritage generally must have a noble in the previous five generations in order to be born an Allomancer.{{book ref|mb1|21}} The ability lays dormant until an Allomancer undergoes [[Snapping]], which will activate their Allomantic abilities. The abilities can be used instinctually, including while unconscious,{{book ref|mb1|15}} once awakened if the user is to ingest the correct type of metal, though training is required to use these powers well. Snapping does not affect the chances of having an Allomancer child.{{wob ref|2733}} Twins are more likely to have the same metal, especially if they are identical instead of fraternal.{{wob ref|345}}
   
 
It is possible to gain Allomancy through the use of Hemalurgic spikes where the spiritual DNA associated with Allomancy is transferred from one soul to another. If an Allomancer attempts to burn a [[Hemalurgic]] spike, the Allomancer's spiritual DNA will be spliced to that of the person's contained in the spike. The consequences of this are as of yet unknown.{{wob ref|4616}}
 
It is possible to gain Allomancy through the use of Hemalurgic spikes where the spiritual DNA associated with Allomancy is transferred from one soul to another. If an Allomancer attempts to burn a [[Hemalurgic]] spike, the Allomancer's spiritual DNA will be spliced to that of the person's contained in the spike. The consequences of this are as of yet unknown.{{wob ref|4616}}
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After the [[Final Ascension]], [[Harmony]] changed the way Snapping operated, but it is unknown how it was altered.{{wob ref|6888}}{{wob ref|4242}} After an Allomancer has Snapped, they will have access to their full power, and do not have to build to reach their full potential such as with Surgebinding.
 
After the [[Final Ascension]], [[Harmony]] changed the way Snapping operated, but it is unknown how it was altered.{{wob ref|6888}}{{wob ref|4242}} After an Allomancer has Snapped, they will have access to their full power, and do not have to build to reach their full potential such as with Surgebinding.
   
==== Mist Sickness ====
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===== Mist Sickness =====
 
In the run up to the [[Catacendre]], however, the mists cause sickness in people, triggering their own Snapping; this process is started by [[Preservation]], but is manipulated by [[Ruin]] into killing people, thus raising superstitions about the mists being dangerous.
 
In the run up to the [[Catacendre]], however, the mists cause sickness in people, triggering their own Snapping; this process is started by [[Preservation]], but is manipulated by [[Ruin]] into killing people, thus raising superstitions about the mists being dangerous.
   
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=== God Metals ===
 
=== God Metals ===
[[God Metal]]s do not fit in the modern Allomantic Table, and Scadrians appear to only know of the metals that correspond to the Scadrian Shards; [[lerasium]], [[atium]], and [[harmonium]], the last of which could only be burned theoretically, as it explodes upon contact with liquids.{{wob ref|9321}}{{book ref|mb6|22}} Unlike the standard Allomantic metals, which are regular metal elements and compounds, God Metals are a condensed, solid form of pure Investiture. Alloys of God Metals can lead to additional abilities.{{book ref|mb4|part=ars}}{{file ref|Table of Allomantic Metals.jpeg|Table of Allomantic Metals}}
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[[God Metal]]s do not fit in the modern Allomantic Table, and Scadrians appear to only know of the metals that correspond to the Scadrian Shards; [[lerasium]], [[atium]], and [[ettmetal]], the last of which could only be burned theoretically, as it explodes upon contact with liquids.{{wob ref|9321}}{{book ref|mb6|22}} Unlike the standard Allomantic metals, which are regular metal elements and compounds, God Metals are a condensed, solid form of pure Investiture. Alloys of God Metals can lead to additional abilities.{{book ref|mb4|part=ars}}{{file ref|Table of Allomantic Metals.jpeg|Table of Allomantic Metals}}
   
 
{| width=80% class=infobox style='text-align:center!;' align=center
 
{| width=80% class=infobox style='text-align:center!;' align=center
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| [[Ruin]]
 
| [[Ruin]]
 
| Gives an expanded vision of the future
 
| Gives an expanded vision of the future
|-
 
| '''[[Malatium]]'''
 
| [[Ruin]]
 
| See into another person's past
 
 
|-
 
|-
 
| '''[[Atium|Atium Alloys]]'''
 
| '''[[Atium|Atium Alloys]]'''
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| Unknown
 
| Unknown
 
|-
 
|-
| '''[[Trellium]]'''
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| '''[[Bavadinium]]'''
 
| [[Autonomy]]
 
| [[Autonomy]]
 
| Unknown
 
| Unknown

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