Editing Kandra

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There are four different Blessings available to make a kandra. All grant mistwraiths sentience and convert them into kandra, but they also have additional benefits.{{epigraph ref|mb3|38}} The Blessing comes from the effect that the Hemalurgic spike steals.{{wob ref|11744}} They are typically slender, and less than three inches long.{{book ref|mb6|19}} The longer a Blessing is out of a kandra, the weaker it becomes.{{book ref|mb6|21}}
 
There are four different Blessings available to make a kandra. All grant mistwraiths sentience and convert them into kandra, but they also have additional benefits.{{epigraph ref|mb3|38}} The Blessing comes from the effect that the Hemalurgic spike steals.{{wob ref|11744}} They are typically slender, and less than three inches long.{{book ref|mb6|19}} The longer a Blessing is out of a kandra, the weaker it becomes.{{book ref|mb6|21}}
   
;[[Blessing of Awareness]]
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'''[[Blessing of Awareness]]:'''
 
: A pair of [[tin]] spikes that grant a kandra increased senses, similar to Allomantically burning tin.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}}
 
: A pair of [[tin]] spikes that grant a kandra increased senses, similar to Allomantically burning tin.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}}
  +
;[[Blessing of Potency]]
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'''[[Blessing of Potency]]:'''
 
: A pair of [[iron]] spikes that give a kandra more strength, like that of an Allomancer burning [[pewter]].{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} It is not exactly the same effect, however; it does not grant the limitless energy received from burning pewter.
 
: A pair of [[iron]] spikes that give a kandra more strength, like that of an Allomancer burning [[pewter]].{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} It is not exactly the same effect, however; it does not grant the limitless energy received from burning pewter.
  +
;[[Blessing of Presence]]
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'''[[Blessing of Presence]]:'''
 
: A pair of [[copper]] spikes that grant increased mental capability.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} This capability includes the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{book ref|mb3|2}}{{book ref|mb3|24}} This Blessing also counters at least some of the mental weakness that is caused by Hemalurgy; kandra with this Blessing are much less vulnerable to being controlled by Ruin than others.{{wob ref|5597}}
 
: A pair of [[copper]] spikes that grant increased mental capability.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} This capability includes the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{book ref|mb3|2}}{{book ref|mb3|24}} This Blessing also counters at least some of the mental weakness that is caused by Hemalurgy; kandra with this Blessing are much less vulnerable to being controlled by Ruin than others.{{wob ref|5597}}
  +
;[[Blessing of Stability]]
+
'''[[Blessing of Stability]]:'''
 
: A pair of [[zinc]] spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} This Blessing was rarely used.{{wob ref|7712}}
 
: A pair of [[zinc]] spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} This Blessing was rarely used.{{wob ref|7712}}
   

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