Editing Ruin

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{{for|Hemalurgy}}
 
{{for|Hemalurgy}}
   
βˆ’
Ruin fuels [[Hemalurgy]] -- one of the three Metallic Arts on [[Scadrial]], and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and [[intention|Intent]].{{wob ref|6312}} It allows for removing a portion of a person's [[spiritweb]] and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and giving it to another. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like [[Allomancy|Allomantic]] abilities, and even foreign magic systems like [[Surgebinding]].{{wob ref|12018}} What attribute is stolen depends on the metal used and the placement of the spike.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}} By transplanting powers and qualities, Hemalurgy can be used to effectively create new species; examples of such creatures are [[kandra]], [[koloss]] and the [[Steel Inquisitor]]s.
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Ruin fuels [[Hemalurgy]] -- one of the three Metallic Arts on [[Scadrial]], and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and [[Intent]].{{wob ref|6312}} It allows for removing a portion of a person's [[spiritweb]] and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and giving it to another. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like [[Allomancy|Allomantic]] abilities, and even foreign magic systems like [[Surgebinding]].{{wob ref|12018}} What attribute is stolen depends on the metal used and the placement of the spike.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}} By transplanting powers and qualities, Hemalurgy can be used to effectively create new species; examples of such creatures are [[kandra]], [[koloss]] and the [[Steel Inquisitor]]s.
   
 
People who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. Moreover, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes pierce a person, the more holes in their spiritweb, which in turn allows for easier control as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas koloss, which are humans with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable complete control of a person.{{book ref|mb6|27}}
 
People who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. Moreover, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes pierce a person, the more holes in their spiritweb, which in turn allows for easier control as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas koloss, which are humans with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable complete control of a person.{{book ref|mb6|27}}
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==== Kelsier and Vin ====
 
==== Kelsier and Vin ====
βˆ’
Undeterred, Ruin began working on another idea, timing it with the Well's next call, a thousand years later. His plan was two-pronged: first, to ensure that Rashek would be killed, thus opening the way to the Well for others; second, to create someone who would enter the Well and release the power. For the first, he manipulated [[Kelsier]], a [[skaa]] [[allomancy|Mistborn]], with fabricated tales of the so-called Eleventh Metal, [[malatium]], convincing him that it would be the key to defeating the Lord Ruler; which, in a way, it turned out to be.{{epigraph ref|mb3|24}}
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Undeterred, Ruin began working on another idea, timing it with the Well's next call, a thousand years later. His plan was two-pronged: first, to ensure that Rashek would be killed, thus opening the way to the Well for others; second, to create someone who would enter the Well and release the power. For the first, he manipulated [[Kelsier]], a [[skaa]] [[Mistborn]], with fabricated tales of the so-called Eleventh Metal, [[malatium]], convincing him that it would be the key to defeating the Lord Ruler; which, in a way, it turned out to be.{{epigraph ref|mb3|24}}
   
 
For the second, Ruin picked a perfect pawn: another skaa Mistborn, a girl named [[Vin]] with an insane mother and an infant [[Allomancer]] sister. Speaking to the mother, Ruin caused her to kill the younger daughter and fashion a Hemalurgic spike out of her, then pierce Vin with the spike.{{epigraph ref|mb3|74}} Vin, unaware of this, eventually started wearing the spike as an earring and refused to give it up due to Ruin's influence, thus letting him subtly manipulate her.{{epigraph ref|mb3|75}} He did so mostly through the voice of her deceased brother, [[Reen]].{{book ref|mb3|54}}
 
For the second, Ruin picked a perfect pawn: another skaa Mistborn, a girl named [[Vin]] with an insane mother and an infant [[Allomancer]] sister. Speaking to the mother, Ruin caused her to kill the younger daughter and fashion a Hemalurgic spike out of her, then pierce Vin with the spike.{{epigraph ref|mb3|74}} Vin, unaware of this, eventually started wearing the spike as an earring and refused to give it up due to Ruin's influence, thus letting him subtly manipulate her.{{epigraph ref|mb3|75}} He did so mostly through the voice of her deceased brother, [[Reen]].{{book ref|mb3|54}}

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