Editing Sea of Lost Lights

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
|books=[[The Stormlight Archive]]
 
|books=[[The Stormlight Archive]]
 
}}
 
}}
  +
{{spoiler|sa4}}
  +
{{update|sa4}}
 
{{quote
 
{{quote
 
| The sea of beads rolling against itself began to sound soothing. Even rhythmic.
 
| The sea of beads rolling against itself began to sound soothing. Even rhythmic.
Line 58: Line 60:
 
|Border of [[Bethab princedom|Bethab]] and [[Sebarial princedom|Sebarial Princedom]]s
 
|Border of [[Bethab princedom|Bethab]] and [[Sebarial princedom|Sebarial Princedom]]s
 
|}
 
|}
 
 
=== Topographical Features ===
 
=== Topographical Features ===
 
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There are no winds in Shadesmar, and the only known weather phenomenas are the highstorm and the strips of clouds common to the subastral.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly move and clack against each other.{{book ref|sa3|93}}
 
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There are no winds in Shadesmar, and the only known weather phenomenas are the highstorm and the strips of clouds common to the subastral.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly move and clack against each other.{{book ref|sa3|93}}
   
The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Channels are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}} Many of these channels are cut through the peninsulas that represent the [[Deathbend River]].{{map ref|Alethkar}}
+
The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Channel's are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}} Many of these channel's are cut through the peninsulas that represent the [[Deathbend River]].{{map ref|Alethkar}}
   
 
=== Ecology ===
 
=== Ecology ===
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. In the northern section of the Sea of Lost Lights, fernlike plants and mushroom-like trees can be found growing along the peninsula shorelines that reflect rivers in Alethkar.{{book ref|sa3|95}}{{book ref|sa3|97}}Further south, a jungle made of black trees with multicolored leaves, red trees that end in minerals, and moss, can be found on the island representing the [[Longbrow's Straits]].{{book ref|sa3|110}} Along the southern edge of the Sea of Lost Lights, there are crystal trees with spikey limbs and no leaves.{{book ref|sa2|9}}
+
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. In the northern section of the Sea of Lost Lights, fernlike plants and mushroom trees can be found growing along the peninsula shorelines that reflect rivers in Alethkar.{{book ref|sa3|95}}{{cite|internal wiki/Livestream 12}} Further south, a jungle made of black trees with multicolored leaves, red trees that end in minerals, and moss, can be found on the island representing the [[Longbrow's Straits]].{{book ref|sa3|110}} Along the southern edge of the Sea of Lost Lights, there are crystal trees with spikey limbs and no leaves.{{book ref|sa2|9}}
   
 
A fairly sizeable population of non-sapient [[spren]] that live within the ocean of beads.{{book ref|sa3|89}}{{book ref|sa3|95}}{{book ref|sa3|97}}
 
A fairly sizeable population of non-sapient [[spren]] that live within the ocean of beads.{{book ref|sa3|89}}{{book ref|sa3|95}}{{book ref|sa3|97}}
Line 87: Line 88:
   
 
After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], and their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They traveled to [[Riino's lighthouse]], where they managed to find passage to [[Celebrant]] on a ship crewed by [[Reacher]]s and pulled by [[mandra]].{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on the honorspren ship ''[[Honor's Path]]''.{{book ref|sa3|102}} When the Fused were seen chasing the ship, the humans and their spren escaped, before traveling over the island that represented [[Longbrow's Straits]] to reach [[Thaylen City]].{{book ref|sa3|110}}{{book ref|sa3|112}}
 
After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], and their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They traveled to [[Riino's lighthouse]], where they managed to find passage to [[Celebrant]] on a ship crewed by [[Reacher]]s and pulled by [[mandra]].{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on the honorspren ship ''[[Honor's Path]]''.{{book ref|sa3|102}} When the Fused were seen chasing the ship, the humans and their spren escaped, before traveling over the island that represented [[Longbrow's Straits]] to reach [[Thaylen City]].{{book ref|sa3|110}}{{book ref|sa3|112}}
 
At some point around 1175 the Ghostbloods created a shipping route through the Sea of Lost Lights with the intent to move Investiture through the area.{{book ref|sa4|13}}
 
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
  +
{{partial}}
{{complete|[[User:LadyLameness|LadyLameness]] ([[User talk:LadyLameness|talk]]) 02:59, 4 April 2022 (UTC)}}
 
  +
{{demoted|sa4}}
 
{{stormlight}}
 
{{stormlight}}

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)