Editing Sea of Lost Lights
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=== Topographical Features === |
=== Topographical Features === |
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β | Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There |
+ | Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than the strips of clouds common to all of Shadesmar.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly move and clack against each other.{{book ref|sa3|93}} |
The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Channels are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}} Many of these channels are cut through the peninsulas that represent the [[Deathbend River]].{{map ref|Alethkar}} |
The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Channels are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}} Many of these channels are cut through the peninsulas that represent the [[Deathbend River]].{{map ref|Alethkar}} |