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Difference between revisions of "Mistborn Adventure Game"
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;[[Terris: Wrought of Copper]]: A supplement about the [[Terris]] people and the [[Terris Dominance]] during the Final Empire. Introduces Terris-unique Traits and the first rules for Networks. |
;[[Terris: Wrought of Copper]]: A supplement about the [[Terris]] people and the [[Terris Dominance]] during the Final Empire. Introduces Terris-unique Traits and the first rules for Networks. |
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;[[Alloy of Law (rule book)|Alloy of Law]]: A supplement that updates the world and rules to the era depicted in [[Mistborn Adventures]]. Introduces the first rules for Twinborn and Compounding. |
;[[Alloy of Law (rule book)|Alloy of Law]]: A supplement that updates the world and rules to the era depicted in [[Mistborn Adventures]]. Introduces the first rules for Twinborn and Compounding. |
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+ | |||
+ | ===Future plans=== |
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+ | ;[[Skaa: Tin & Ash]]: A supplement about the [[skaa]] during the Final Empire. |
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== Supplementary Fiction== |
== Supplementary Fiction== |
Revision as of 20:49, 16 January 2015
The Mistborn Adventure Game is a pen-and-paper RPG set on Scadrial.[1]
Rule Books
- Mistborn Adventure Game
- The core rulebook. Includes the short story The Eleventh Metal.
- Terris: Wrought of Copper
- A supplement about the Terris people and the Terris Dominance during the Final Empire. Introduces Terris-unique Traits and the first rules for Networks.
- Alloy of Law
- A supplement that updates the world and rules to the era depicted in Mistborn Adventures. Introduces the first rules for Twinborn and Compounding.
Future plans
- Skaa: Tin & Ash
- A supplement about the skaa during the Final Empire.
Supplementary Fiction
Notes
This article is a stub. Please help The Coppermind by expanding it.