War of Reckoning

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The War of Reckoning was a conflict on Roshar between Alethkar and the Parshendi.Cite error: Invalid <ref> tag; refs with no name must have content

Participants

The Alethi army was composed of ten armies, each formed by soldiers from one princedom and led by the corresponding highprince. The highprinces were Roion, Sadeas, Aladar, Dalinar, Vamah, Ruthar, Thanadal, Hatham, Bethab and Sebarial.Cite error: Invalid <ref> tag; refs with no name must have content

The ten warcamps were situated in hollows on the leeward side of the Shattered Plains.Cite error: Invalid <ref> tag; refs with no name must have content

The Parshendi had one army. Their camp was on a big plateau in the center of the Shattered Plains.

History

The Vengeance Pact

When King Gavilar was assassinated by the Assassin in White, the Parshendi took credit for the assassination. This led to the formation of the Vengeance Pact.Cite error: Invalid <ref> tag; refs with no name must have content In order to fulfill the pact by taking vengeance on the Parshendi, the Alethi highprinces followed them to the Shattered Plains.Cite error: Invalid <ref> tag; refs with no name must have content

Beginning of the siege

The original plan of the Alethi highprinces was to attack the Parshendi and defeat them in that attack. However, upon arriving at the Shattered Plains, the highprinces realized that a full-scale attack on the plateau in the centre of the Shattered Plains would present huge risks because of highstorms.

The Shattered PlainsCite error: Invalid <ref> tag; refs with no name must have content were a very big area and the armies had to cross chasms in order to get from one plateau to the next. The consequence was that armies would take a very long time to reach the centre of the Plains. This would include the risk of a highstorm surprising the armies. Due to the violence of highstorms and the lack of shelter on plateaus a highstorm would most probably have destroyed any Alethi army camping on a plateau. Also the chasms were flooded during every highstorm which made it impossible to advance on the bottom of the chasms.Cite error: Invalid <ref> tag; refs with no name must have content

Therefore the highprinces decided to change their plan and settle for a siege.Cite error: Invalid <ref> tag; refs with no name must have contentCite error: Invalid <ref> tag; refs with no name must have content As the Shattered Plains were only accessible from the leeward side, the plan was that the Parshendi would need to leave their camp because of hunger and come to the Alethi.Cite error: Invalid <ref> tag; refs with no name must have content

The impact of gemhearts

Once settled on the border of the Shattered Plains, it was quickly discovered that chasmfiends lived in the chasms between plateaus. Chasmfiends had gemhearts which were very valuable. Not only for the value of the gemstone but mostly because of its ability to store huge capacities of Stormlight. This was extremely important for the armies, as this could be used to Soulcast metal for weapons, wood for bridges, barracks of stone and food.Cite error: Invalid <ref> tag; refs with no name must have content

The continued Soulcasting allowed the Parshendi to supply themselves in everything they needed. This considerably lowered the chances of success for the siege.

Rivalry between highprinces

That was not the only impact of the gemhearts. In order to cut the supplies of the Parshendi, the highprinces tried to get gemhearts before the Parshendi could get them.

The safest way to win a gemheart of a chasmfiend was to wait for the chasmfiend to climb on a plateau, where it pupated.Cite error: Invalid <ref> tag; refs with no name must have content Once this was done, the chrysalis could be opened with a ShardbladeCite error: Invalid <ref> tag; refs with no name must have content or with hammers and chisels (which would take much longer).Cite error: Invalid <ref> tag; refs with no name must have content

So whenever a chrysalis was spotted on a plateau, a race started between the Parshendi on one side and Alethi highprinces on the other side.Cite error: Invalid <ref> tag; refs with no name must have content Whoever arrived first--Alethi army or Parshendi--was usually attacked by the other. Since every highprince worked on his own, depending on where the chasmfiend was pupating, several Alethi armies could attempt to get to the chasmfiend first. Whenever an army arrived and another Alethi army was already there, the second army turned back home.Cite error: Invalid <ref> tag; refs with no name must have content This led to rivalry between the highprinces because success in gaining gemhearts meant wealth and appreciation of King Elhokar.Cite error: Invalid <ref> tag; refs with no name must have content

Over the years the result was that the Alethi army lost its original purpose—to fulfil the Vengeance Pact—and their unity. The ten armies fought on their own instead of fighting united against the Parshendi.

The Battle of the Tower

The Tower Plateau was a very large plateau not far from the centre of the Shattered Plains. Because of this, the Parshendi always arrived first whenever a chasmfiend pupated on the Tower Plateau. Also, they usually had enough time to arrange themselves into battle formation and prepare their defense. That's why no Alethi army had ever won a battle at the Tower during six years of the war.

When Dalinar worked together with Sadeas, a chasmfied was spotted on the Tower.Cite error: Invalid <ref> tag; refs with no name must have content According to their plan, Sadeas, whose armies were faster than Dalinar's, had to clear a space on the Tower for Dalinar's troops, who were better trained, to engage the Parshendi.Cite error: Invalid <ref> tag; refs with no name must have content This worked as planned until Sadeas abandoned Dalinar, leaving no way to retreat for Dalinar.Cite error: Invalid <ref> tag; refs with no name must have content

Dalinar and the remnants of his army were saved by a Bridge Four led by Kaladin. In the following, Dalinar made his nephew, King Elhokar, declare him Highprince of War. It was Dalinar's goal to re-purpose the Alethi armies into to fulfilling the Vengeance Pact and to unite them again.Cite error: Invalid <ref> tag; refs with no name must have content

Warfare

The location of the war—the Shattered Plains—brought some notable characteristics with it.

The use of bridges between plateaus

While Parshendi were able to jump the distance between plateaus, an Alethi army could only cross a chasm with a bridge from an adjacent plateau. There was no way to climb a plateau from a chasm. The bridges were made of wood.Cite error: Invalid <ref> tag; refs with no name must have content It was only possible to construct permanent bridges next to the warcamps because further on the Plains, permanent bridges were destroyed by Parshendi raids.Cite error: Invalid <ref> tag; refs with no name must have content

During a race for a gemheart, mobile bridges were used by the Alethi armies. There were two main types of bridges.

heavy bridge
Bridges that functioned like siege-towers. Those were very heavy and needed to be pulled by chulls and thus were very slow. Their advantage was that they offered cover for the Alethi army until the bridge was lowered over the chasm.Cite error: Invalid <ref> tag; refs with no name must have contentCite error: Invalid <ref> tag; refs with no name must have content
light portable bridges
These were only light in comparison to the bridge-towers. At least 25 men were needed to carry a bridgeCite error: Invalid <ref> tag; refs with no name must have content. Their advantage was that they could be carried even running, so they were much faster than the bridge-towers. Instead of offering cover, the bridgemen were exposed to the Parshendi archers during the approach of the final plateau.

Sadeas was the first one to use the light bridges and had much success with them because of their mobility. He also used the exposed bridgemen on purpose to attract enemy fire that would otherwise have centered on his own soldiers.Cite error: Invalid <ref> tag; refs with no name must have contentCite error: Invalid <ref> tag; refs with no name must have contentCite error: Invalid <ref> tag; refs with no name must have content That is also why bridgemen were neither armored nor trained.Cite error: Invalid <ref> tag; refs with no name must have content

Dalinar did not use those because he was convinced that officers shouldn't demand anything from their soldiers that they would not do themselves.Cite error: Invalid <ref> tag; refs with no name must have contentCite error: Invalid <ref> tag; refs with no name must have content He reproached Sadeas for wasting lives. Later Sadeas and Dalinar worked together. Sadeas could reach a plateau faster than anyone else, because he used the light bridges and left his main army with Dalinar. Dalinar followed with the slow bridges, using the light bridges to cross the chasms. At the final plateau, Dalinar put his own bridges forward, not to waste bridgemen's lives.

Kaladin was the first to train a bridgecrew of a light bridgeCite error: Invalid <ref> tag; refs with no name must have content and had considerable success with it.Cite error: Invalid <ref> tag; refs with no name must have content Not only he managed to make them faster than other crews, he also managed to figure out a way of carrying the bridge so it could offer protection for the crew.Cite error: Invalid <ref> tag; refs with no name must have content

The use of Shardbearers

When an army arrived at a plateau and the enemy army was already formed up for battle, the only way for the attackers often was to send in Shardbearers who could jump over the chasm and clear a space for the bridges to land.Cite error: Invalid <ref> tag; refs with no name must have content

Also, Shardblades were a very effective way to cut open the chrysalis in order to get the gemheart.Cite error: Invalid <ref> tag; refs with no name must have content

Apart from that, Shardbearers had the same use as in every other battle during that time on Roshar.

Chasm duty

During battles, Alethi soldiers and Parshendi warriors often fell into the chasms. The dead who were left after a battle were blown into the chasms during highstorms. At the bottom of the chasms, the dead were flooded to the leeward end of the chasms, where they stayed until another flood pulled them elsewhere.Cite error: Invalid <ref> tag; refs with no name must have content

Soldiers or bridgemen were sent down into the chasms to gather weapons, armor, spheres or anything other of value from the dead. Chasm duty was dangerous because of the risk of another highstorm flooding the chasms and because of chasmfiends who could come upon a search-team.Cite error: Invalid <ref> tag; refs with no name must have content

Notes

War of Reckoning

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