Difference between revisions of "Mistborn: Secret History"
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Following his death at the hands of the Lord Ruler, Kelsier meets [[Preservation]] before he "passes on" to the Beyond. Kelsier refuses, and he remains on Scadrial as a cognitive aspect. Despite refusing to pass on, as Preservation wishes, Kelsier befriends Preservation, giving him the nickname of [[Preservation|Fuzz]] (a crewmember name).
Desperate to prevent himself passing on, Kelsier tricks into Preservation into revealing that the Well of Ascension is nearby, and is capable of anchoring him as a [[Cognitive Shadow]]. Kelsier finds but becomes trapped in the [[Well of Ascension]]. During his time there, he unknowingly discovers [[Ruin]] trapped beneath the Well. Though trapped, he is able to glimpse snapshots of the [[Physical Realm]] by riding the Well's pulses. Through these, he learns of [[Marsh
During this time, [[Hoid]] arrives at the Well through the [[Cognitive Realm]]. Kelsier does not recognise Hoid from their prior meeting without his disguise, but is instantly distrustful towards Hoid. Although he engages him in a fistfight, Kelsier is unable to prevent Hoid from transitioning to the Physical Realm and helplessly watches Hoid consume a bead of [[Lerasium]] and exit the Well's chamber.
Vin and Elend's arrival at the Well gives Kelsier hope that he will be able to get through to her, but as a cognitive aspect with no connection to the Physical Realm, he can't, so Kelsier takes Leras's knife and stabs Elend as the [[mist spirit]] to motivate Vin to use the power to save Elend. Despite this, Vin releases the power and thus releases Ruin and Kelsier from the Well. When he asks Preservation to help him stop Ruin, Preservation tells him to head across the ocean for help. Although he doesn't know this at the time, Kelsier has been sent to the southern side of Scadrial, where the people have advanced without much interference from either [[Shard]].
During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial affect the [[cosmere]] but remain quite vague as to why they are there, or about events in the cosmere that are unrelated to the current conflict. Before parting, Nazh gives Kelsier his knife and wishes him well in his quest to save his planet. Along the way, Kelsier discovers many odd things about not being "alive" anymore. He finds that his [[Allomancy]] is useless and that he can create fire out of a log long since burned out simply by willing it to ignite.
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but he is unable to get close enough to tell her anything about Ruin's plan, as he is using his power to keep Kelsier away. While trying to get to Vin, Kelsier learns a little about [[Hemalurgy]] and how the spikes give Ruin power over those with spikes.
Soon after, Kelsier finds out that [[Leras]] (Preservation) is
[[Goradel]], a messenger with Kelsier's warning about spikes, travels from Urteau to Fadrex, while Kelsier watches, but Ruin sends for Marsh, who kills Goradel and reads the message aloud to Ruin. Kelsier appears to gives up hope until he realizes that Ruin is incomplete without [[atium]], and therefore hasn't won yet.
Kelsier follows Ruin to Vin, where she is being tortured by Marsh to get the location of the atium. Ruin thinks he has won, until Marsh rips out Vin's earring, allowing her to be free of Ruin, and take the power of Preservation from Kelsier. The message had been intended by Kelsier to be intercepted by Marsh; Kelsier bet on his brother being able to break free for a critical moment. The transfer of power almost kills him, but Kelsier again refuses to die, and watches as Vin sacrifices herself to stop Ruin. Upon Vin's and
Following the reorganization of the world, Kelsier recruits Spook, who by virtue of Sazed's new power is now able to see him, to help him regain a [[Connection]] to the Physical Realm by playing with Hemalurgy.
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