Difference between revisions of "Sea of Lost Lights"

 
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The '''Sea of Lost Lights''' is a large sea in eastern [[Shadesmar]], the [[subastral]] of [[Roshar]].{{map ref|Shadesmar}} The reasons behind its name is unknown.
| The sea of beads rolling against itself began to sound soothing. Even rhythmic.
| [[Adolin]] watching the Sea of Lost Lights{{book ref|sa3|93}}
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The '''Sea of Lost Lights''' is a large sea in eastern [[Shadesmar]], the [[subastral]] of [[Roshar]].{{map ref|Shadesmar}} The reasonsorigin behindof its name is unknown.
 
== Geography ==
The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]], and [[Herdaz]], as well as the [[Frostlands]] and, [[Unclaimed Hills]], and [[Thaylenah]].{{map ref|Roshar}}{{map ref|Sea of Lost Lights}} To the west, ifit flows into the [[Sea of Souls]]; to the east, it reaches the shores of the [[Expanse of the Broken Sky]] and [[Expanse of the Vapors]].{{map ref|Shadesmar}} ItA has numerous narrow stripsstretch of land crossingseparates it, correspondingfrom to Physical[[Thaylen riversSea]], andthe severalCognitive smallrepresentation islands - lakes, inof the Physicalisland Realmof [[Thaylenah]].{{map ref|Sea of Lost Lights}}
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{| class="wikitable" style="float:right; margin-left:10px; margin-right:10px;"
{{row| Topographical Features | pre=! colspan=3 style="background:#CCCCFF; font-weight:bold; text-align:center" {{!}} }}
{{row| Name | Type of Landform | Relative Physical Realm Location{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}} | pre=! style="font-weight: bold;" {{!}} }}
|-
*|[[Sea of Oracles]]
|Sea
|Northern [[Alethkar]] and [[Jah Keved]]
|-
*|[[Salavashi Trench]]
|Sea
|[[Sunmaker Mountains]]
|-
*|[[Glasswater Deep]]
|Sea
|South [[Alethkar]]/ western [[Frostlands]]
|-
*|[[Luminous Shallows]]
|Sea
|Southern [[Frostlands]]
|-
*|[[Smolderbrand Channel]]
|Waterway
|Eastern border of [[Alethkar]]/[[Eastern Crownlands]]
|-
*|[[SouthNorth Hallen Channel]]
|Waterway
|[[Eastern Crownlands]]
|-
*|[[NorSouth Hallen Channel]]
|Waterway
|[[Unclaimed Hills]]
|-
*|[[Celebrant Channel]]
|Waterway
|Border of [[Sebarial princedom|Sebarial Princedom]] and [[Eastern Crownlands]]
|-
*|[[Emberdark Channel]]
|Waterway
|Border of [[Sebarial princedom|Sebarial Princedom]] and [[Eastern Crownlands]]
|-
|[[Nor Channel]]
|Waterway
|Border of [[Bethab princedom|Bethab]] and [[Sebarial princedom|Sebarial Princedom]]s
|}
 
=== Topographical Features ===
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't actually filled with water, but rather small beads that represent the various [[Cognitive|Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There isare no windwinds therein Shadesmar, norand anythe only known weather phenomenaphenomenas otherare thanthe highstorm and the strips of clouds common to all ofthe Shadesmarsubastral.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly move and clack against each other.{{book ref|sa3|93}}
 
The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Channels are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}} Many of these channels are cut through the peninsulas that represent the [[Deathbend River]].{{map ref|Alethkar}}
=== Notable locations ===
 
====Bodies ofEcology water====
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. In the northern section of the Sea of Lost Lights, fernlike plants and mushroom-like trees can be found growing along the peninsula shorelines that reflect rivers in Alethkar.{{book ref|sa3|95}}{{book ref|sa3|97}}Further south, a jungle made of black trees with multicolored leaves, red trees that end in minerals, and moss, can be found on the island representing the [[Longbrow's Straits]].{{book ref|sa3|110}} Along the southern edge of the Sea of Lost Lights, there are crystal trees with spikey limbs and no leaves.{{book ref|sa2|9}}
*[[Sea of Oracles]]
*[[Salavashi Trench]]
*[[Glasswater Deep]]
*[[Luminous Shallows]]
 
A fairly sizeable population of non-sapient [[spren]] that live within the ocean of beads.{{book ref|sa3|89}}{{book ref|sa3|95}}{{book ref|sa3|97}}
====Settlements====
Though there are numerous [[worldhopper]]s visiting Shadesmar, its cities are populated mainly by different types of sapient [[spren]].{{book ref|sa3|97}}{{book ref|sa3|102}}
 
=== Notable locationsLocations ===
*[[Celebrant]]
True spren live in a number of cities and other settlements within Shadesmar. The Sea of Lost Lights includes the following settlements;
*[[Candlemore]]
*[[Emberdark]]
*[[Burning Gardens]]
*[[Ravizadth]]
 
{{columns|count=3|
====Channels====
* [[Celebrant]]
The Physical rivers are represented in Shadesmar as channels of land.
* [[Candlemore]]
 
* [[Emberdark]]
*[[Smolderbrand Channel]]
* [[North HallenBurning ChannelGardens]]
* [[Celebrant ChannelRavizadth]]
* [[EmberdarkRiino's Channellighthouse]]
}}
*[[South Hallen Channel]]
*[[Nor Channel]]
 
==History==
At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including the Sea of Lost Lights. The attempt left them with a poor reputation among other sapient [[spren]].{{book ref|sa3|47}} For this reason, they are rare in places like [[Celebrant]], although their warships still sail there.{{book ref|sa3|102}}
 
At the beginning of the [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occasionally setting things on fire.{{book ref|sa3|102}}
 
After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], and their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They traveled to [[Riino's lighthouse]], where they managed to find passage to [[Celebrant]] on a ship crewed by [[Reacher]]s and pulled by [[mandra]].{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on the honorspren ship ''[[Honor's Path]]''.{{book ref|sa3|102}} When the Fused were seen chasing the ship, the humans and their spren escaped, before traveling over the island that represented [[Longbrow's Straits]] to reach [[Thaylen City]].{{book ref|sa3|110}}{{book ref|sa3|112}}
[[Shallan]], [[Vivenna|Azure]], [[Adolin]], and [[Kaladin]] get trapped in the Sea of Lost Lights after they attempt to use the [[Oathgate]] in [[Kholinar]].{{cite}} Azure seems very knowledgeable about the place and says the way to get back to the Physical Realm is through [[Cultivation's Perpendicularity]] at the [[Horneater Peaks]].{{cite}} The rivers in the Physical Realm become peninsulas here made of an obsidian-like material. There are plants growing on this, and [[Syl]] says they grow just like normal plants. They travel along the peninsula to a lighthouse at its end. Inside this lighthouse is a man, [[Riino]], who Kaladin thinks is Shin, but is likely from Sel as he references the [[Korathi]] god. He claims that his orb can see the future. Kaladin looks in this orb and feels strongly that he needs to go to [[Thaylen City]] and thinks that [[Dalinar]] is in grave danger.{{cite}}
 
At some point around 1175 the Ghostbloods created a shipping route through the Sea of Lost Lights with the intent to move Investiture through the area.{{book ref|sa4|13}}
They get a ride on a boat sailed by lightspren, or [[Reacher]]s. The boats are pulled by [[Mandras]], which have heads the look like [[Spren|Luckspren]]. The Reachers have [[fabrial]]s that can create water. They are sailing to [[Celebrant]], a city on an island that is the [[Sea of Spears]] in the Physical Realm. The captain says that they have perfect spheres there that never run out of [[Stormlight]].{{cite}}
 
== Notes ==
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{{complete|[[User:LadyLameness|LadyLameness]] ([[User talk:LadyLameness|talk]]) 02:59, 4 April 2022 (UTC)}}
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