Difference between revisions of "Feruchemy"
m |
m |
||
Line 122: | Line 122: | ||
Of particular interest however, is that—since Compounding provides a greater burst of the attribute store than was initially stored in the Metalmind—it is possible for a person capable of both Allomancy and Feruchemy, to "gain" more youth then they store. |
Of particular interest however, is that—since Compounding provides a greater burst of the attribute store than was initially stored in the Metalmind—it is possible for a person capable of both Allomancy and Feruchemy, to "gain" more youth then they store. |
||
Essentially, they become effectively immortal, able to repetitively retrieve youth. |
Essentially, they become effectively immortal, able to repetitively retrieve youth. |
||
− | The disadvantage of this is of course, the fact that the since atium is burned up in the process, a permanent supply of the metal is necessary. Also, while able to extend their life greatly, someone Compounding atium is not ''truly'' immortal; over time, the amount of youth that they would need to consume (and the amount of atium necessary to allow them to do so) would increase beyond their ability to generate and store it, besides outstripping their physical ability to ingest and burn it.{{17s ref|1729|post|30533|Compounding and Allomancy}} |
+ | The disadvantage of this is of course, the fact that the since atium is burned up in the process, a permanent supply of the metal is necessary. Also, while able to extend their life greatly, someone Compounding atium is not ''truly'' immortal; over time, the amount of youth that they would need to consume (and the amount of atium necessary to allow them to do so) would increase beyond their ability to generate and store it, besides outstripping their physical ability to ingest and burn it.{{17s ref|1729|post|30533|Compounding and Allomancy|date=17 March 2012}} |
This, in addition to the fact that Atium Twinborns (or Allomancer-Feruchemists) are almost non-existent, makes the practice incredibly rare. |
This, in addition to the fact that Atium Twinborns (or Allomancer-Feruchemists) are almost non-existent, makes the practice incredibly rare. |
Revision as of 23:03, 12 December 2014
Feruchemy | |
---|---|
Related to | Preservation, Ruin |
Type | End-Neutral |
World of Origin | Scadrial |
Feruchemy is one of the three prime manifestations of Investiture on Scadrial. The natives of that world consider it one of the three Metallic Arts.
Lore & Background
Feruchemy is the only one of the Metallic Arts that was in widespread use before the Lord Ruler's Ascension. It is a genetic ability found in the ancient people of Terris, but as during the time of the Final Empire most Terrismen were eunuchs because of the Lord Ruler's breeding programs, Feruchemists became exceedingly rare.
A Feruchemist can use metals to store particular attributes in metal, somewhat like a battery. The larger the piece of metal is (and the closer it is to Allomantic purity), the more of that particular attribute can be stored. A Feruchemist can draw upon their metals in increased, compounded qualities, but the faster they do this, the lesser returns they receive. Only the Feruchemist who stored those attributes can draw upon them later, however.
Like Mistborn and Mistings, there are Feruchemists that can utilize one or all of the metals. The former are known as "Ferrings".[1] Ferrings are a result of the genes for Feruchemy mixing with those for Allomancy following the Final Ascension.[2]
A possible crossover from David Farlands Runelords has being theorized.
Terminology
A metalmind is what Feruchemists' call a piece of metal they can store human attributes in. Each metalmind is named after the type of metal it is made of, such as ironmind, pewtermind, coppermind, or goldmind.
When a Feruchemist places something in the metal, it is known as storing. A Feruchemist's power comes from his or her own body, so if a Feruchemist is storing strength, that Feruchemist must remain weak during that time. When a Feruchemist draws upon his or her metalminds, it is called tapping.
Table of Feruchemical Metals[3] | ||||||
---|---|---|---|---|---|---|
PHYSICAL | COGNITIVE | |||||
Stores Physical Weight |
Stores Physical Speed |
Stores Mental Speed |
Stores Warmth |
|||
Stores Senses |
Stores Physical Strength |
Stores Memories |
Stores Wakefulness | |||
Stores Fortune |
Stores Investiture |
Stores Breath |
Stores Energy |
|||
Stores Identity |
Stores Connection |
Stores Health |
Stores Determination | |||
SPIRITUAL | HYBRID[fn 1] |
Feruchemical Properties of Metals
Physical
Iron
Iron stores Physical Weight. Iron is used to store physical mass, or more accurately, density. This is accomplished by changing the Feruchemist's mass, not by changing the effect of gravity on the Feruchemist.[5] The greater density has no effect on the Feruchemist's vulnerability to penetration.Template:Annotation ref Tapping iron grants the Feruchemist the strength required to remain standing.
An iron Ferring is known as a Skimmer.
Steel
Steel stores Physical Speed. Tapping steel will allow the Feruchemist to move at amazing rates, while storing it will cause the Feruchemist to move more slowly. Storing speed has negligible if any effect on the Feruchemist's ability to speak. [6]
A steel Ferring is known as a Steelrunner.
Tin
Tin stores Senses. Tapping a tinmind gives the Feruchemist enhanced sensory perception. However, this will not allow the Feruchemist to see in the dark; rather, it enhances what eyesight/senses are already there. In addition, tapping tin will not make the mists more translucent, as an Allomancer burning tin would. Tapping sight causes the edge of the Feruchemist's vision to blur, and sacrifices immediate field of vision in favor of a more distant, binocular view. Tapping too much sight can induce nausea.[7] Multiple tin minds are required to store multiple senses.
A tin Ferring is known as a Windwhisper.
Pewter
Pewter stores Physical Strength. Tapping a pewtermind will cause a Feruchemist's muscles to grow far larger than they would be normally, while storing Strength causes the Feruchemist to become weak and frail. It's possible for the Feruchemist to tap so much strength that their girth makes it difficult for them to maneuver properly. [8]
A pewter Ferring is known as a Brute.
Gold
Gold stores Health. Tapping a goldmind will rapidly heal wounds, but the expense of gold, combined with the difficulty of storing health, means that most Feruchemists do not have massive goldminds to tap from.
A gold Ferring is known as a Bloodmaker.
Electrum
Electrum stores determination. Storing determination makes people enter a depressed state during active storage, and while tapping it later can make them enter a determined, manic state.
An electrum Ferring is known as a Pinnacle.
Bendalloy
Bendalloy can store nutrition and calories. Users can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping their metalmind. A separate bendalloy metalmind is used for fluids intake.
A bendalloy Ferring is known as a Subsumer.
Cadmium
A Cadmium metalmind can store breath. During active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood.
A cadmium Ferring is known as a Gasper.
Cognitive
Zinc
Zinc stores Mental Speed. Tapping a zincmind will give the Feruchemist the ability to think much faster than a normal person, while the thoughts of a Feruchemist storing this quality will be thick and sluggish. Storing does not affect the Feruchemist's ability to process physical information, such as being able to hear when they are spoken to. [6]
A zinc Ferring is known as a Sparker.
Brass
Brass stores Warmth. Tapping brass will make the Feruchemist feel warmer.
A brass Ferring is known as a Firesoul.
Copper
Copper stores Memories. When storing memories, the Feruchemist loses all recollection of that information he or she stored. Typically, Keepers (modern-day Feruchemists) would have many copperminds, keeping specific index copperminds to locate particular pieces of information. Keepers undergo extensive training on their memorization skills to make the most of this ability.Template:Annotation ref
A copper Ferring is known as an Archivist.
Bronze
Bronze stores Wakefulness. Tapping bronze will enable the Feruchemist to stay awake longer, while storing makes them feel drowsy.[9] It is the only type of metalmind a Feruchemist can store into while sleeping.[6]
A bronze Ferring is known as a Sentry.
Spiritual
Duralumin
Duralumin stores spiritual connection. Reducing other people's awareness and friendship with them during active storage. Tapping it can help speedily forming trust relationships with others.
A duralumin Ferring is known as a Connector.
Aluminum
Aluminum stores a spiritual sense of identity. This is an art rarely spoken of outside of Terris communities, and even among them it is not yet well understood.
An aluminum Ferring is known as a Trueself.
Chromium
Chromium metalminds allow the user to store fortune. Making themselves unlucky during active storage, and tapping it at later times to increase their luck.
A chromium Ferring is known as a Spinner.
Nicrosil
Nicrosil allows one to store investiture. This is a power that very few know anything about, and the people of Terris do not truly know what they are doing when they use this power.
A nicrosil Ferring is known as a Soulbearer.
God Metals
Atium
Atium stores age, or more specifically, youth. Storing age is usually a fairly useless endeavor: in order to be young for a time, a Feruchemist needs to stay older for a time as they fill their metalminds. It can, however, be useful for disguising a Feruchemist's identity.
Of particular interest however, is that—since Compounding provides a greater burst of the attribute store than was initially stored in the Metalmind—it is possible for a person capable of both Allomancy and Feruchemy, to "gain" more youth then they store. Essentially, they become effectively immortal, able to repetitively retrieve youth. The disadvantage of this is of course, the fact that the since atium is burned up in the process, a permanent supply of the metal is necessary. Also, while able to extend their life greatly, someone Compounding atium is not truly immortal; over time, the amount of youth that they would need to consume (and the amount of atium necessary to allow them to do so) would increase beyond their ability to generate and store it, besides outstripping their physical ability to ingest and burn it.[10]
This, in addition to the fact that Atium Twinborns (or Allomancer-Feruchemists) are almost non-existent, makes the practice incredibly rare.
So far it has only been used by The Lord Ruler and Ironeyes, although Atium Twinborn (if they exist) and a number of the Steel Inquisitors under Ruin's control might have been capable of duplicating the feat.
The name for an Atium Ferring is, as of yet, unknown, due to the fact none have been discovered to the knowledge of the world at large.
Lerasium
The Feruchemical use of Lerasium is yet unknown.
Notes
- ↑ [[17s-712:{{{2}}}|Q&A with Peter Orullian]]
— 17th Shard forums - 8/20/11[[Special: WhatLinksHere/Cite: 17S-712/{{{2}}}|#]] - ↑ Were Ferrings always part of the system and we just didn't meet them in Mistborn?
— Theoryland - Nov 11th, 2011# - ↑ Table of Feruchemical Metals
- ↑ Alloy of Law release party
— Arcanum - 2011-11-07# - ↑ Does iron store mass or weight?
— Theoryland - 17 March 2012# - ↑ a b c The Well of Ascension chapter 50#
- ↑ The Well of Ascension chapter 12#
- ↑ The Well of Ascension chapter 53#
- ↑ The Alloy of Law Ars Arcanum#
- ↑ 30533
— 17th Shard forums - 17 March 2012#
Cite error: <ref>
tags exist for a group named "fn", but no corresponding <references group="fn"/>
tag was found