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The points which can be used for Hemalurgy are known as "
Another important aspect of Hemalurgy is spike location. The spike must be placed in certain locations on the human body in order to steal a power or attribute, and then placed in another point on the recipient to tap into their spiritweb. Most common attributes are stolen through the heart. If a spike is placed in the wrong location it can have unforeseen effects, such as killing the recipient, granting the wrong power, or possibly not granting any power at all.{{wob ref|12283}}{{wob ref|12292}}
{{row|Between Ribs|Gold|Feruchemical Gold|Normal Inquisitors{{ref|text=The early editions of the books said Feruchemical healing was granted by pewter spikes{{epigraph ref|mb3|36}}, even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy_table.jpg|Table of Hemalurgic Metals}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5{{book ref|mb3|5}}. Later editions of the books changed that to a gold spike in both places.}}}}
{{row|Chest{{book ref|mb1|Epilogue}}|Atium|Allomantic Atium|Normal Inquisitors{{book ref|mb1|34}}}}
{{row|Heart|[[Pewter#Hemalurgic Use|Pewter]]|[[Steel#Feruchemical_Use|Feruchemical Steel]]|The Inquisitor at Vetitan{{book ref|mb3|5}}}}
{{row|Heart|[[Bronze#Hemalurgic Use|Bronze]]|[[Copper#Allomantic Use|Allomantic Copper]]|Penrod{{book ref|mb3|34}}}}
{{row|Sternum|Steel|Allomantic Steel|Zane}}
{{row|Earlobe|Bronze|Allomantic Bronze|Vin}}
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