Difference between revisions of "Koloss"

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{{lifeform
|image=Human Koloss by cyangorilla.jpg
|type={{tag+|Hemalurgic construct}}
|sapient=Yes
The '''koloss''' are a bestial race of creatures on [[Scadrial]], created by the [[Lord Ruler]] through the use of [[Hemalurgy]].{{book ref|mb3|37}}{{book ref|mb3|40}} During the time of the [[Lord Ruler]], koloss serve as a powerful, fiercely loyal army to him, thanks in no small part to the fact that they can be controlled through the use of [[Allomancy]] by any powerful [[Allomancy|Mistborn]] or group of [[Soother]]s and/or [[Rioter]]s.{{book ref|mb2|54}}{{book ref|mb3|3}}{{epigraph ref|mb3|21}}
 
== AppearancePhysiology ==
=== Appearance ===
{{image|Human Koloss.jpg|side=right|width=300px|[[Human]] the koloss}}
{{image|Koloss by cyangorilla.jpg|side=right|width=300px}}
{{for|/Gallery|more images}}
 
==== Koloss ====
The koloss are physically very large and very powerful. Koloss have blue skin and red eyes.{{book ref|mb2|19}} A full-sized koloss could grow to be as tall as twelve feet. Koloss have a fixed amount of skin that does not change over their lifetime. Because of this, the younger a koloss is, the fatter it appears, due to having so much baggy skin covering itself. The skin itself doesn't hold terribly well to the koloss' body.{{book ref|mb2|19}} As the koloss grow taller, their skin tears and fits tightly to them. An ancient koloss will have little to no skin at all, being covered instead in leather wrappings.{{book ref|eltania}} A koloss continuously grows until its death. When it reaches about twelve feet, its heart can no longer sustain its body, and it dies shortly thereafter.
 
==== Koloss-blooded ====
== Creation and reproduction==
Koloss-blooded resemble normal humans with skin ranging from mottled granite to various shades of blue.{{book ref|mb4|5}}{{book ref|eltania}}{{book ref|mb5|prolouge}} Like koloss, they continue growing taller throughout their life.{{book ref|mb4|19}}
 
=== Creation and reproduction ===
Similar to [[Steel Inquisitor]]s, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person. Once placed, the spikes turn the recipient into a koloss "very quickly".{{wob ref|8075}} It is possible to create Hemalurgic constructs similar to koloss using animals instead of humans as a base.{{wob ref|3590}} It is possible to create sapient creatures similar to koloss from primates.{{wob ref|12581}}
 
Because of this, after the Lord Ruler's control over the koloss ends, many of the koloss attack nearby human inhabitants in an attempt to make more koloss. When [[Vin]] visits a koloss camp, they request for her to give them more koloss. She does not know how, but they expect a human to be able to provide them with more koloss, since that is what they have experienced in the past.
 
In the post-Catacendre era, koloss became a self-reproducing species. When two koloss reproduce, the offspring are born koloss-blooded. They can also breed with humans and produce koloss-blooded hybrids. This means that they are physically strong, with a mottled granite-like complexion and blue skin.{{book ref|mb4|5}} A semi-offensive term for them is "'''kig'''".{{book ref|mb6|9}} Furthermore, they continue to grow taller throughout their lives. They heal quickly and are often less intelligent than average. They become a full koloss once they accept the spikes.{{wobbook ref|1417eltania}} [[Wax]] estimates [[Tarson]] to be young purely by his short but stocky frame.{{bookwob ref|mb4|191417}}
 
== Powers ==
{{image|Koloss by Gar leyva.jpeg|side=leftright|width=250px|Large Koloss attacking [[Sazed]]}}
=== Koloss ===
Koloss have four [[Hemalurgy|Hemalurgically]] charged [[iron#Hemalurgic Use|iron]] spikes, which grant them increased strength. This allows them to wield their enormous blades, which are about the same size they are. The blades are blunt and not well made; koloss seem to rely on their brute strength to smash the blades into opponents, rather than any true technique. The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' intelligence. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity.{{epigraph ref|mb3|42}}
 
 
Allomancers who are transformed into koloss will retain their Allomantic abilities, though they may not necessarily retain the knowledge to use those abilities.{{wob ref|10117}}
 
=== Koloss-blooded ===
Koloss-blooded are stronger than an average human.{{book ref|mb4|11}}{{book ref|eltania}} Koloss-blooded can also withstand more damage, able to survive gunshots and heal faster than a human can.{{book ref|mb4|18}}{{book ref|mb6|5}} Koloss-blooded are not nearly as fast as full-blooded koloss.{{book ref|mb4|18}}
 
While it is believed that koloss-blooded are less intelligent than humans, studies have shown that they are just as intelligent.{{book ref|eltania}}
 
== History ==
{{image|HumanHoA KolossWeber.jpg|side=right|width=300px250px|[[HumanVin]] thestanding on a koloss}}
=== The Final Empire ===
During the Final Empire the koloss serve as the Lord Ruler's army.{{book ref|mb2|54}} After the Lord Ruler's control over the koloss ends, many of the koloss attack nearby human inhabitants in an attempt to make more koloss. They were used as a driving force of their armies for both [[Vin]] and [[Ruin]].{{book ref|mb3|2}}{{book ref|mb3|82}}
 
=== After the Ascension ===
After [[Harmony]]'s [[Final Ascension|Ascension]] the koloss were transformed into a tribal race that could breed, which lived in the [[Roughs]].{{wob ref|1381}} As a true breeding race, koloss raise koloss-blooded children. Those who chose can turn into full koloss at the age of twelve in a coming-of-age ritual where they choose to accept the requisite spikes or not. Those who do not accept the spikes leave, and live outside the tribe. Additionally, outsiders can choose to become koloss through this ritual.{{wob ref|1417}} The koloss as a people have made a vow not to harm the [[Terris]] people, which entitles Terrismen to safety and a degree of respect amongst the koloss.{{book ref|eltania}}
 
The changes in the koloss and their breeding subsequently allowed some koloss-blooded to become Allomancers.{{book ref|mb4|6}} How this is achieved is unknown, but koloss with the powers of Allomancy appear to be known in the [[Roughs]] enough to be recognized.{{book ref|mb4|11}}
 
Since the koloss are no longer required to fight for anybody, they are able to live longer lives. This allows for the development of koloss ancients, who have little to no skin at all. They are enormous, have no noses or lips, and their eyes appear to bulge. They survive only by wrapping themselves in leather to keep in their blood. While their intelligence is still at the level of the average koloss, they are looked after by the tribe and given respect similar to that of a tribal elder.{{book ref|eltania}}
 
== Culture==
After the [[Lord Ruler]]'s death, [[Jastes Lekal]] created some fake wooden coins and by "paying" with the coins, he recruited an army of koloss. The koloss carry the coins in a small sack and would kill each other for them.{{book ref|mb2|19}} This is probably caused by the reusing of the spikes which increases their intelligence to the point that they can understand economy values.
 
After the Catacendre, some Koloss clans have vowed to not harm [[Terris]].{{book ref|eltania}}
==After the Ascension==
{{image|HoA Weber.jpg|side=right|width=250px|[[Vin]] standing on a koloss}}
After [[Harmony]]'s [[Final Ascension|Ascension]] the koloss were transformed into a tribal race that could breed, which lived in the [[Roughs]].{{wob ref|1381}} As a true breeding race, koloss raise koloss-blooded children. Those who chose can turn into full koloss at the age of twelve in a coming-of-age ritual where they choose to accept the requisite spikes or not. Those who do not accept the spikes leave, and live outside the tribe. Additionally, outsiders can choose to become koloss through this ritual.{{wob ref|1417}} The koloss as a people have made a vow not to harm the [[Terris]] people, which entitles Terrismen to safety and a degree of respect amongst the koloss.{{book ref|eltania}}
 
A semi-offensive term for koloss-blodded is "'''kig'''".{{book ref|mb6|9}}
The changes in the koloss and their breeding subsequently allowed some koloss-blooded to become Allomancers.{{book ref|mb4|6}} How this is achieved is unknown, but koloss with the powers of Allomancy appear to be known in the [[Roughs]] enough to be recognized.{{book ref|mb4|11}}
 
Since the koloss are no longer required to fight for anybody, they are able to live longer lives. This allows for the development of koloss ancients, who have little to no skin at all. They are enormous, have no noses or lips, and their eyes appear to bulge. They survive only by wrapping themselves in leather to keep in their blood. While their intelligence is still at the level of the average koloss, they are looked after by the tribe and given respect similar to that of a tribal elder.{{book ref|eltania}}
 
== Notable Koloss ==