Difference between revisions of "Tin"

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==Notes==
 
==Notes==
 
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{{MetallicArts}}
 
{{MetallicArts}}
[[Category:Metals]]
 

Revision as of 11:34, 8 May 2012

The Allomantic symbol for tin

Tin is the internal physical pulling metal. An Allomancer burning tin has greatly enhanced senses. Feruchemists can use tin to store enhanced senses, and when used as a Hemalurgic spike, tin steals senses.

Allomantic Use

A tin Misting is known as a Tineye. Burning tin grants an Allomancer increased sensitivity in all five senses.Cite error: Invalid <ref> tag; refs with no name must have content Furthermore, they are able to see through the mists that cover Scadrial.Cite error: Invalid <ref> tag; refs with no name must have content An Allomancer can flare tin, causing a huge burst of sensory input, to clear his head from pain or exhaustion.Cite error: Invalid <ref> tag; refs with no name must have content Tin will allow an Allomancer to see in the dark.Cite error: Invalid <ref> tag; refs with no name must have content

Feruchemical Use

The Feruchemical symbol for tin

A tin Ferring is known as a Windwhisper. Tin is used to store sensitivity of senses. One sense may be stored each in a tinmind.Cite error: Invalid <ref> tag; refs with no name must have content Unlike an Allomancer burning tin, it does not allow a Feruchemist to see things that would be otherwise unobservable; instead, it compounds the potency of their senses currently available.Cite error: Invalid <ref> tag; refs with no name must have content While storing senses, those senses become weaker. For example, Sazed wore glasses while storing eyesight.Cite error: Invalid <ref> tag; refs with no name must have content

Hemalurgic Use

When used as a Hemalurgic spike, tin can steal senses.[citation needed]

Notes

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